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Re: OT: Narf has gone looney and wants to GM.
Bearing in mind that she has almost none of the requisite spells on her list ...
They escape and are quite angry when she fails a charisma check somewhere along the line (she has a low charisma modifier). Or the first one does the some portion of the task, goes home, is quite angry at having been cheated like that, and comes back with an army intent on destroying it's tormentor. Why do you ask? Mind you, Jason (if he ever gets high enough to pull the trick off....) would have much better luck doing so (+10 charisma modifier ... probably +11 by the time he can). There... that should do it for the BBEG. |
Re: OT: Narf has gone looney and wants to GM.
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All right, corrected/proofread charsheet, consistent with the day's playing. Just for general knowledge of what I can and cannot do... which I'm sure most of you saw anyways http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Narf has gone looney and wants to GM.
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Minor nitpick, you still haven't corrected the bonus spells column, which should be 0, +2, +2, +2, +1, +1, +1, +1. If Jack lets you change it at this point, I'd suggest replacing Magical Aptitude with Skill Focus (Spellcraft). The only thing you'd lose is a bonus to a skill you can't use (+2 Use Magic Device), you'd get another +1 misc to Spellcraft, and you'd be one feat closer to satisfying the prerequisites for Archmage, which I still think you should consider getting at least a few levels in eventually. Yes, you have to sacrifice a few spell slots to gain the benefits of being an Archmage - who cares, when you can cast a Fireball at the half dozen wolves surrounding some party members and make little 5'x5' holes in the fireball so your friends don't get hurt too? And then, later on you discover that a monster is immune to fire - no problem, you can make that an Acidball instead, or Lightning Ball, or Ball of Cold, or Ball of Thunder, whichever you choose when you cast it and without spending any feats on Energy Substitution (which apparently didn't make it into the SRD). |
Re: OT: Narf has gone looney and wants to GM.
For the book, I vote sell it, and buy a magic item with the money. *cough* belt of giant strength for the wolf
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Meh, I want to try a druid or fighter, but I like my existing character http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: OT: Narf has gone looney and wants to GM.
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Mind you, I don't believe Energy Admixture made it.... but then, in many cases, that's more powerful than Maximize.... |
Re: OT: Narf has gone looney and wants to GM.
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So there is both a reason to make them (don't need to shell out 25,000 xp all at once) and a reason why they might hang around for a while (if you use the +3 Manual or Tome, you will have to start over to get a +4 or +5; if the creator is interrupted for some reason - it gets stolen, the creator dies before it's finished, or the creator goes into dire straights and it get sold - but seriously, how many 17th level casters will have that problem?) |
Re: OT: Narf has gone looney and wants to GM.
I hadn't thought of applying that rule to this kind of item, but it makes sense. That adds a third option to vote for: keep it until we get someone to upgrade it to +5! I'm changing my vote to that now.
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