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Re: Temperature scale/protection oversight/bug
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The description of nature magic during pretender creation states that "any regenerative powers of the mage will be boosted", maybe that decription needs a change. |
Re: Temperature scale/protection oversight/bug
Actually, Personal Regeneration is buggy too-Casters won't use it even when it's scripted, if it's one of the first (I think) 2 scripted spells, which is a pain in the explitive because regeneration helps protect against afflictions, and not working immediately gives archers two extra shots to disable your mages.
But I was talking about the description, yes http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Temperature scale/protection oversight/bug
I'm much, much rather have nature magic heal afflictions, by the way.
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Re: Temperature scale/protection oversight/bug
Quote:
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Re: Temperature scale/protection oversight/bug
1 Attachment(s)
<font color="green"> After cancelling construction of an underwater fortress as LA atlantis, I can not continue construction of or build a fortress. See Sea of Silence or Wallwind Waters in attached svegame. </font>
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Re: Temperature scale/protection oversight/bug
Yep, I was using an Ancient Kraken.
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Re: Temperature scale/protection oversight/bug
n/m i see its already on the shortlist
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bugs
Cannot Annoint a Prophet while under siege.
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Re: bugs
If you use the "y" key to organise armies converging on a province, it's not possible to set the battlefield position of any units that were already present in the province.
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Re: bugs
The turn order description for when global enchantments take effect during the turn is incorrect. I cast a ritual the same turn Astral Corruption went up and still got attacked by a horror, although AC shouldn't have taken effect until later in the turn. |
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