.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   KingMaker - let the Ascension War commence! (http://forum.shrapnelgames.com/showthread.php?t=39144)

Digress August 21st, 2008 02:35 AM

Re: KingMaker - let the Ascension War commence!
 
I don't think its a question of motives ... more an example of tough love.

You won't cop any critism from me ... I have proved myself a truly inept admin in the past and would never have the patience/ruthlessness necessary to get a big game up and running.

With that I will retire back into the backwater that is MA C'tis ...

Xietor August 21st, 2008 04:53 PM

Re: KingMaker - let the Ascension War commence!
 
Llamaserver's email has been down for a few hours today. I will not SHORTEN the new host time-whatever it is-when it comes back up. In fact, if the mail server comes back up and a delay is not granted, I may add time myself if it goes on much longer.

Once the mail server is back up, I may ADD time to get the server to host while I am awake if it turns out that the new host time is between 0000-0700 my time. If something goes wrong, i can delay the host if i am awake and aware of an issue. If the game is hosting at 2 am my time, and an issue arises, I will not be able to address it.

Zeldor August 21st, 2008 05:42 PM

Re: KingMaker - let the Ascension War commence!
 
What timezone are you in? :)

Xietor August 21st, 2008 06:06 PM

Re: KingMaker - let the Ascension War commence!
 
New Orleans CST it is -5 or -6 GMT depending on the time of year.

I wonder if his mailbox is full(:

Xietor August 21st, 2008 06:33 PM

Re: KingMaker - let the Ascension War commence!
 
I am going to go ahead and postpone the hosting by 72 hours. What I am afraid of is llamaserver somehow going down to where i cant delay the hosting, but no one can send in their turns. Thus creating a situation where everyone stales.

Llamaserver does have a back up, and if that did occur we could have llamabeast manually reset the game to a certain point in time, but I would rather avoid an issue on the front end if possible. He likely will be very busy when he gets back from vacation, and I do not want to add to his worries if i can avoid it.

If the mail server gets fixed, I will reset the timer to a fresh 48 hours. No one hates delay more than I, but this appears to be unavoidable.

Foodstamp August 21st, 2008 08:53 PM

Re: KingMaker - let the Ascension War commence!
 
Is this going to lead to me staling?

What I mean is, if sometime tomorrow while I am at work it returns my email and the server comes up shortly after, are you going to force host it tomorrow afternoon while I am at work or later that evening during 2 for 1 margaritas?

That would make me sad in the pants.

DonCorazon August 21st, 2008 09:00 PM

Re: KingMaker - let the Ascension War commence!
 
Nobody likes to be force hosted. It sounds like what I do when I can't get my foot in a shoe. My theory is that is what broke the LLamaserver's spirit.
I can see its little electronic tears while its great master is away. It is tragic.

I call for an embargo on force hosting. It is just completely inhumane. :)

JimMorrison August 21st, 2008 09:03 PM

Re: KingMaker - let the Ascension War commence!
 
No means no!

Stop the hate.

:eek:

Foodstamp August 21st, 2008 09:24 PM

Re: KingMaker - let the Ascension War commence!
 
Nevermind, turn confirmed :)

Xietor August 21st, 2008 09:32 PM

Re: KingMaker - let the Ascension War commence!
 
no one is going to stale. When the mail server was down, i added 72 hours to the turn.

It is now back up. So I will reset it so that everyone has a fresh 48 hours to get in their turns.

/peace.

Time has been taken off the clock now that the mail server is working, but it will not "force host." There is still be 48 hours to get in your turn. It will not host until sat. evening(cst)


All times are GMT -4. The time now is 03:22 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.