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-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

Fyron November 16th, 2004 03:30 PM

Re: Adamant Mod Discussion Thread
 
Quote:

edit: hey, this would be even cooler - what if it were implemented as a PHP script so all you'd have to do to add to the imagemod is upload a BMP to a special page, and the script would take care of the rest... bingo, realtime updated imagemod with no need for SJ or Fyron to add stuff!

Taking out any sort of peer review in the process is IMO a bad idea...

Quote:

If we each make our own minis file that would require collating the two, which would be a PITA to cut and paste with pixel accuracy...

I did suggest telling each other which slots you would be using... Even if you don't, it is a very simple matter to renumber component files and move minis to a different slot.

XenoTheMorph November 16th, 2004 03:38 PM

Re: Adamant Mod Discussion Thread
 
Ed how about making an organic Fanatical Command type component to go with CJ's new Magic paradigim one? http://forum.shrapnelgames.com/images/smilies/cool.gif

http://www.pacifier.com/~gladmill/ad...%20Command.png

Not that I have any idea what it would be or look like http://forum.shrapnelgames.com/images/smilies/wink.gif
Anyone else have an idea?

Ed Kolis November 16th, 2004 04:39 PM

Re: Adamant Mod Discussion Thread
 
I dunno, but for some reason Zerg and Ithkul come to mind http://forum.shrapnelgames.com/images/smilies/wink.gif

CovertJaguar November 16th, 2004 08:48 PM

Re: Adamant Mod Discussion Thread
 
As of this moment I have 57 images done. If that helps any.

PvK November 16th, 2004 10:25 PM

Re: Adamant Mod Discussion Thread
 
Quote:

Atrocities said:
Meet the SJ (Space Junkie) Machine race.
...

Those are nice!

PvK

CovertJaguar November 19th, 2004 05:57 PM

Re: Adamant Mod Discussion Thread
 
So, um... how are we doing this Image pack update? Are we going to assign a range of numbers to each of us? As I said before I have 57 images done.

I hope to have some time to do some more images over Thanksgiving.

Fyron November 19th, 2004 06:01 PM

Re: Adamant Mod Discussion Thread
 
How many images do you plan on making?

CovertJaguar November 19th, 2004 06:29 PM

Re: Adamant Mod Discussion Thread
 
How many do you want? http://forum.shrapnelgames.com/images/smilies/cool.gif Do you want a full set, one for every magic component? Including say the spacial manipulation components. It appears that without the spacial manipulation components there are still 45-50 components without magic themed images, 60-65 with them. Grand total, I pretty sure I will not do more that 130 pics max for the magic paradigm.

Fyron November 19th, 2004 06:43 PM

Re: Adamant Mod Discussion Thread
 
A picture for every magic component would be nice... http://forum.shrapnelgames.com/images/smilies/wink.gif Probably excessive to make different Versions of the image for every level of every component though... http://forum.shrapnelgames.com/images/smilies/wink.gif

There are 24 components per line, so would 6 lines in the minis file suffice? That is 144 images. More than 130 certainly... http://forum.shrapnelgames.com/images/smilies/wink.gif You could start at 1780, and reserve up to 1920 (if I did the math correctly). That would be 141 images. Ekolis would then start at 1921.

XenoTheMorph November 19th, 2004 07:04 PM

Re: Adamant Mod Discussion Thread
 
Oooh *drool*

CJ your a glutton for punishment. http://forum.shrapnelgames.com/image...es/Injured.gif
Fyron you are a slave driver! http://forum.shrapnelgames.com/images/smilies/evil.gif

Carry on!!! http://forum.shrapnelgames.com/image...es/biggrin.gif

P.s. Fyron hows the Adamant 13 problem going?


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