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Re: OT: Narf has gone looney and wants to GM.
Yes... and we only have 4-5 more levels to go until someone qualifies!
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Re: OT: Narf has gone looney and wants to GM.
Ahh, now I remember why I stopped playing for a while, years ago... such a complex game http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Hmm, OK, I'm sold on the Archmage thing. Do these updated bonus spells mean I add stuff to the spellbook?
In the openRPG node, I can't seem to get it to put feat Skill Focus (Spellcraft). It simply says (general), and refers me to page 85 of the Player's Handbook. I'm still going to vote for selling the book. Jason, I should pay you back for the scroll of Dimensional Anchor. |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
They are spells per day, not spells known; no adding to the spellbook for that. However, a Wizard's Spells Known are pretty much unlimited (well... limited only to the number of pages in the Wizard's spellbooks... and with a Blessed Book, that's not much of a limit), so any you learn by research, copying from scrolls, copying from found spellbooks, and the like are simply added.
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Re: OT: Narf has gone looney and wants to GM.
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1. (optional) This step is necessary only if you want a backup in case you screw up. Start up OpenRPG, right-click on the top level node of your character sheet and select "Save node". Name it whatever you want. Close OpenRPG. 2. Open the file you created in step 1 (or OpenRPG/myfiles/tree.xml) in a text editor. 3. Search for "Magical Aptitude". Change it to "Skill Focus (Spellcraft)". Save the file. If you edited tree.xml, you're done. Otherwise, continue: 4. Start up OpenRPG again, right-click on the node at the very top labelled "Game Tree" and select "Insert File". Choose the file you edited. 5. Check that the new node works properly and then delete the original node. That should take care of the feat, but OpenRPG isn't smart enough to know what the feat does - you'll have to manually set your Use Magic Device misc bonus to 0 and increase Spellcraft misc by 1. I had to do something like this to add Knowledge: Dungeoneering and a few of your feats originally, and similar edits might be necessary for future spells learned for spells that were introduced in 3.5. Quote:
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Re: OT: Narf has gone looney and wants to GM.
Ahh, should have thought of that. Suppose I'd better update the standard spell list too.
Too many more silly questions from me and I'll start to feel really dumb http://forum.shrapnelgames.com/images/smilies/fear.gif |
Re: OT: Narf has gone looney and wants to GM.
What about saving up for a ring of telekinesis, or something even MORE useful, a skin of proetus?
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Re: OT: Narf has gone looney and wants to GM.
You know, hyrdas are incapable of speech...
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