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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Edi April 29th, 2007 10:13 AM

Re: bugs
 
Quote:

ologm said:
LA Man Cu Sith( monster number 1770 ) lacks description

In 3.06, it does. Later versions, not anymore.

Methel April 29th, 2007 02:41 PM

Re: bugs
 
Mesmerized units (from the turkey from mictlan mage) can attack themselves. I've had two giants killing themselves http://forum.shrapnelgames.com/image...ies/tongue.gif

Foodstamp April 30th, 2007 12:29 AM

Re: bugs
 
Here is a funny bug for you that is fairly easy to replicate...

If you control a sea province and a land province, then send unit with seduction to seduce an enemy commander in a province along the coast, it is completely random which neighboring province the seduction unit and the new commander move to if the seduction is successful.

What this means is, there is a chance the seduction unit takes the commander underwater, where they both drown! The first time I saw this happen, I got a good laugh out of it.

Edi April 30th, 2007 03:24 AM

Re: bugs
 
LMAO!

She: "Come on! Leading an army can't POSSIBLY be half as much fun as taking a swim with me...especially if I don't have any clothes on..." *bedroom eyes*
He: "Grrreat idea! Let's go already!"
*splash*
*low tide pulls lovebirds out to sea*
Both: "Helllpp!" *blublublublub*
Fishes: "Yummy!"

Micah April 30th, 2007 06:07 AM

Re: bugs
 
Minor issue, might just be a missing description for a WAD feature, but Nephele (unit #912) cannot move underwater even with a water breathing item. Cloud trapeze works fine to get her there though, and she can move out of the province normally. I haven't tried the other queens.

Methel April 30th, 2007 06:20 AM

Re: bugs
 
Shes not supposed to go underwater.

*whistles innocently*

Edi April 30th, 2007 08:28 AM

Re: bugs
 
Micah, that one has been reported and - *checks* - yep, shortlisted already. It affects all air queens. Not going to get fixed in the new patch but the one after it, though, unless I miss my guess. If it gets that high priority, that is.

Once the next patch comes out, I've got to reorganize the snarled hassle that the shortlist thread has become in this short time. Done a wonderful job of messing it up all by myself in just 12 posts...

Micah April 30th, 2007 03:22 PM

Re: bugs
 
Sorry about that Edi.

Edi April 30th, 2007 04:09 PM

Re: bugs
 
No need to apologize. If something gets reported twice, it's no big deal. The reason I reply to the duplicate reports is that people know the issue is not being ignored.

GrobRIM April 30th, 2007 04:28 PM

Re: bugs
 
Pillar of Fire (Evo-8, F2) does not set neighbouring units on fire

Whereas the spell description seems to imply so.

<font color="blue"> It gives a heat stun effect, that might and might not set units on fire </font>


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