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Re: Balance Mod v1.06
Q:
There were changes made in the state script in v1.06 that added modifiers which push AIs with larger empires (ie higher score) into more aggressive action. Another change in v1.06 was that Minesweepers are sent directly to fleets. I agree that it is more effective for AIs. |
Re: Balance Mod v1.06
Great work Kwok!
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Re: Balance Mod v1.06
Not sure if this a issue or by design, but it deals with population migration. In our PBW 1.33 bm1.05. I have allied pop migrating to my planets. I don't mind this, but the treaties don't allow/specify migration. The population is coming from empires I do have treaties with, BUT we don't have migration treaties.
Will pop migrate on its own and if treaty specified will they migrate faster? or is this a Bug? |
Re: Balance Mod v1.06
Captain Kwok: I look foward to you next version. Are you going to release the newer AI empire scripts also, for those of us that like to mod your mod? http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Balance Mod v1.06
Yeah, I can post updates to the scripts. Right now I have compiled since I started changing the ship design system - could be scary when I try tonight. http://forum.shrapnelgames.com/image...ies/tongue.gif
--- Romulus: Did you ever obtain population from another player via trade etc? |
Re: Balance Mod v1.06
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Re: Balance Mod v1.06
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Re: Balance Mod v1.06
I have 3 fighter designations so far - "Fighter" types armed with direct fire weapons; "Fighter Bomber" with Rocket Pods or Torpedoes, and "Kamikaze Fighters" with warheads. They'll follow Short, Maximum, and Kamikaze strategies respectively.
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Re: Balance Mod v1.06
Hi Kwok...
Whens the next release coming on line.... Am waiting to start a new campaign....!!! TA Drew |
Re: Balance Mod v1.06
I'm hoping to have it ready for Monday afternoon. So far it's been a time-consuming update because it's required some of the design creation routine to be re-written and specific options set for each of the 55 design types. In addition, each race has had their weapon choices updated and their weapons research made more efficient. Lastly the default AI has been split into 3 categories: Aggressive, Defensive, and Moderate. Not a difficult change, but time consuming.
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