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Re: SE5, Tell Aaron what\'s on your Wish List
I'm sure someone has already mentioned the map editor, but I would like to see map files in text format. It might require two such files: one for the warp points, and another for the stars/planets, but there's probably a way to do it with one. If the binary file is necessary, it could be generated from the text. The map editor's current user interface is just insane. All the warp point information has to be entered twice.
The line format for warp points could be something like: Aldan, 4, 5, Arkite, 10, 5, image1, ability1, ability2, message For stars/planets/asteroids: Alden, star/planet/asteroid, image1, ability one, ability two, etc |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
I had a good idea for SEV but I can't remember! I hate this http://forum.shrapnelgames.com/images/icons/icon8.gif ! Oh well I'll post later.
P.S. Does Aaron plan on using intel for SEV? |
Re: SE5, Tell Aaron what\'s on your Wish List
The map files in SF are still in an encrypted format, to prevent easy cheating by editing the map mid-game. The game creates them from those text files when you start a new game. I have little doubt that this will be carried over to SE5, though it had better still have files to create random maps from!
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Re: SE5, Tell Aaron what\'s on your Wish List
I still can't remember! It's right on the edge of my mind! Ahhhhhhhhhh!!!
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Re: SE5, Tell Aaron what\'s on your Wish List
how about the ability to change your racial attributes and bonuses mid-game? Things like Eugenics projects and Genetic manipulation could help you build better people.
maybe the game could keep track of the different types of population (also handy for having alien races maintain their own bonuses while in your empire) so that planets with genetic manipulation facilities would be exporting population to worlds without them (sort of like organic replicant centers, but converting existing population instead of cloneing new) there might be a chance of rioting if multiple population types share the same world, and there might be a chance of revolt if a planet is mostly populated by a population type that is not your primary. Thus, you breed a better type of your race, and they want to break away! so it would be important to make sure that all your population is changed quickly and at the same time, so that you dont have riots or rebellions. maybe the game would also keep track of how many of your citizens you jetison into space, so there could be riots if you are organizing "purges" of the older inferior species. |
Re: SE5, Tell Aaron what\'s on your Wish List
How about having crew as a resource?
ie. A planet can only build X vessel if it has the crew to man it Or perhaps it can still build it, but the ship remains unoperational until a transport carrying the crew arrive And have two screens for intel Counter Intel and Normal Intel That way you can defend and attack intelwise at the same time [ April 13, 2004, 10:17: Message edited by: DeadZone ] |
Re: SE5, Tell Aaron what\'s on your Wish List
- I would like to see some new weapon to stop an over-crowded fleet, perhaps strategical splash mines, or passive ion storm creater.
- More 'terrain', especially during tactical combat. Maybe minor black holes and its radio jet radiation, maybe asteroid that may give some defense bonus but also damage ships that entering it. Just more non-blank blocks/hexes during tactical combat please. |
Re: SE5, Tell Aaron what\'s on your Wish List
I'd like to see more options for treaties. Instead of having set treaties
-non agression through Partnership. How about having each aspect of treaties as options. For instance Non-Intercourse- Pick one option Non-Aggression- Pick 2 options Level 1 Treaty- Pick 3 options Level 2 Treaty- Pick 4 options Level 3 Treaty- Pick 5 options Level 4 Treaty- All Options included. Options to choose from include: -no combat -resource trade -Research Trade -Share Resupply -Share system maps -Intel Trade -Share Tech one-way -Share Tech both-ways -Share Combat logs -Share Enemey Designs etc. In this system, you could have a treaty that would allow for only shared Resupply centers but without the rest of a Military Alliance. Opens more options, I think. Further, for trade, research, and Intel options, you could set the maximum amounts for each depending on your treaty relationship. And also, to replace things like Subjugations and Protectorates, negative options could be availiable as well. -Tarif Research -Tarif Resources -Tarif Tech -Tarif Intel etc. For each Tarif option, either empire could be given one extra regular option to choose from. [ April 13, 2004, 19:23: Message edited by: bearclaw ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Yes, yes! Definitely a-la-carte treaties! More moo goo gai pan! http://forum.shrapnelgames.com/images/icons/icon10.gif
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