.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

JLS October 26th, 2003 08:02 PM

Re: AI Campaign => For a Challenging AI opponent
 
Originally posted by PsychoTechFreak:
Quote:

I have got an answer from MM regarding catastrophic events and homeworlds:

In both (sim and turn-based) a players' HW (or their first HW) is immune from catastrophic events. It was too devastating to have the HW obliterated by an event. The immunity has not been in the early Versions of SEIV.
<font size="2" face="sans-serif, arial, verdana">This is good news http://forum.shrapnelgames.com/images/icons/icon7.gif

Quote:

Well, I can YES this for all of my longterm simultaneous games, but not for turn-based (this seems to be a *cough* bug *cough* in turn-based). Another strong reason to play simultaneous.
<font size="2" face="sans-serif, arial, verdana">"Another strong reason to play simultaneous." http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 26, 2003, 18:34: Message edited by: JLS ]

pathfinder October 26th, 2003 08:08 PM

Re: AI Campaign => For a Challenging AI opponent
 
JLS: FQM with the AIC MOD. I use a cut/paste of FQM lite and then cut out the asteroid heavy quadrants. How would I get that quadrant file to you for a peek at what I did?

JLS October 26th, 2003 08:19 PM

Re: AI Campaign => For a Challenging AI opponent
 
GREAT, Thanks Pathfinnder... http://forum.shrapnelgames.com/images/icons/icon7.gif

<a href="mailto:Sullivan_JohnL@msn.c...nL@msn.com</a>

[ October 26, 2003, 18:20: Message edited by: JLS ]

Fyron October 26th, 2003 08:38 PM

Re: AI Campaign => For a Challenging AI opponent
 
I suggest reconstructing the other quadrant types (cluster, spiral, grid, etc.) from the Mid-life No Ast Belt quadrants. http://forum.shrapnelgames.com/images/icons/icon12.gif

JLS October 26th, 2003 08:42 PM

Re: AI Campaign => For a Challenging AI opponent
 
It will be so http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks Fyron

pathfinder October 26th, 2003 10:35 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
I suggest reconstructing the other quadrant types (cluster, spiral, grid, etc.) from the Mid-life No Ast Belt quadrants. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Which is basically what I did....I thimk http://forum.shrapnelgames.com/images/icons/icon12.gif


zippped file sent. hope it helps. I like using FQM since it has moons with atmospheres.

[ October 26, 2003, 20:41: Message edited by: pathfinder ]

JLS October 26th, 2003 11:34 PM

Re: AI Campaign => For a Challenging AI opponent
 
Thanks for the QuadrantTypes file.

However, you did not send the AIC/FQM compatible StellarAbilityTypes, SystemTypes file. If they are not complete that is ok, I can get to it.

Fyron October 26th, 2003 11:44 PM

Re: AI Campaign => For a Challenging AI opponent
 
The "special" quadrants like Newborn, Old, Ancient, Star Heavy, etc. are trickier to reconsruct, so I suggest just copying them from FQM and doing some find-replaces to change their "standard # AS I" systems to the "no ast belt" Versions. http://forum.shrapnelgames.com/images/icons/icon12.gif

JLS October 26th, 2003 11:59 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
The "special" quadrants like Newborn, Old, Ancient, Star Heavy, etc. are trickier to reconsruct, so I suggest just copying them from FQM and doing some find-replaces to change their "standard # AS I" systems to the "no ast belt" Versions. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Agreed, thats what I am doing now while downloading the needed Adamant Files http://forum.shrapnelgames.com/images/icons/icon12.gif

pathfinder October 27th, 2003 12:26 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by JLS:
However, you did not send the AIC/FQM compatible StellarAbilityTypes, SystemTypes file. If they are not complete that is ok, I can get to it.
<font size="2" face="sans-serif, arial, verdana">Didn't use those from FQM...for better or worse...used the "stock" AIC files...

http://forum.shrapnelgames.com/images/icons/blush.gif me learning as I go with regards to these files.


All times are GMT -4. The time now is 09:45 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.