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Re: AI Campaign => For a Challenging AI opponent
Pathfinder you did a great job with the QuadrantTypes file, and this will save a lot of time THANKS. http://forum.shrapnelgames.com/images/icons/icon12.gif
However, that file will need to Subscribe to the SystemTypes file and that to the StellarAbilityTypes file. Again thank you for doing most of the work http://forum.shrapnelgames.com/images/icons/icon12.gif I will send you the files when I am done, so we may both test them and to get your OK on them. [ October 26, 2003, 22:56: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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http://forum.shrapnelgames.com/images/icons/blush.gif me learning as I go with regards to these files. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Umm... SystemTypes.txt is critical for using FQM quadrants... Also, StellarAbilityTypes.txt is not critical, but it is very nice (save possibly the WPs that cause damage, but the other WP abilities are perfectly ok). http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 26, 2003, 23:41: Message edited by: Imperator Fyron ] |
Re: AI Campaign => For a Challenging AI opponent
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However, the 4.0 Event File is not “mine” this Events file along with the option files is based in total from the contributions of: PTF, Oleg, GLV, Fyron, Alneyan, QB and many more that posted in those few threads since August; all I did was listen... And there is still more that will be added to this file, and again it will be others that will make this all happen http://forum.shrapnelgames.com/images/icons/icon12.gif Remember the first infamous 4.0beta http://forum.shrapnelgames.com/images/icons/blush.gif AIC is a total team effort http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 26, 2003, 23:56: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
http://forum.shrapnelgames.com/images/icons/blush.gif
sent the other two files...at least they may be good for comparison |
Re: AI Campaign => For a Challenging AI opponent
Wow, thanks again Pathfinder, the files look great http://forum.shrapnelgames.com/images/icons/icon7.gif
[ October 27, 2003, 13:10: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
So Pathfinder, are you done playing the B5 Mod PBW game? http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: AI Campaign => For a Challenging AI opponent
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Doesn't seem worth the effort since that Version of the MOD isn't being worked any more. |
Re: AI Campaign => For a Challenging AI opponent
It is kinda sad that people decided to just abandon all that hard work and start over... http://forum.shrapnelgames.com/images/icons/icon9.gif
See for yourself if the empire is still worth it: http://pbw.spaceempires.net/b5modgame/ It looks in good shape from what I can see. http://forum.shrapnelgames.com/images/icons/icon12.gif Maybe we should move this to the B5 Mod thread? http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
I think advanced refining and organic facilities are way too costly.
Refining Center: cost : 10k M, 60k O and 40k R produce: 100+50 M, 25 O and 200+300 R (second term is from sun) Normal City: cost : 10k M, 30k O and 25 R produce: 150+150 M, 75+75 O and 100 R Imagine extreme case: I colonise a planet with 100%M, ZERO% O and 100% R. RC will give me 675 in total, city gives 475. difference - 200 per month. Now cost: 110k for RC 55 for city. 55k:200 = 275 turns before RC breaks even !!! Not to mention construction time - I can construct 2 cities for the time AND cost of 1 RC. It would definetly outperform RC even if I'll need to trade resources. Yes, I understand RC may be usefull if I'm desparate for radioactives but that is not very common situation and then I would probably find faster solution then invest so heavily into RC. Similar situation with agrarian ecosystem, IMHO. I build few such facilities but only because I like the look http://forum.shrapnelgames.com/images/icons/icon7.gif and have a lot of spare materials. I suggest make them cheaper. 10,40,30 for RC and 10,30,40 for AE. Lesser buildings would need rebalancing as well. Just MHO. |
Re: AI Campaign => For a Challenging AI opponent
Thanks Oleg, makes sense, I will check it out.
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