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Re: Adamant Mod Discussion Thread
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Re: Adamant Mod Discussion Thread
Thanks to Georgig, there is now a Monster folder in the AI folder... this may or may not be sufficient to get the Space Monsters behaving like monsters. The Physical Race trait might still interfere somewhat though...
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Re: Adamant Mod Discussion Thread
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Is physical race selected by default? Unfortunately another small nitpick -- the folder is called "monsters" not "monster", with a capital M. Brian |
Re: Adamant Mod Discussion Thread
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Re: Adamant Mod Discussion Thread
Fyron,
I've just found a strange thing while looking through the available techs/facilites I can get in my magic paradigam Adamant 13 game. It seems that even without any 'Ethreality' techs (at all) I can get a 'Planetary Ethreal Mana barrier VI'! http://forum.shrapnelgames.com/images/smilies/eek.gif It may be unlikely that someone would get to this level in 'Protective Barriers' without any level in 'Ethreality' (especially since it is only 5000 reaserch!) but it can! http://forum.shrapnelgames.com/image...es/biggrin.gif (well I have!) Maybe you should make all the Ethreal mana barriers need level 1 of 'Ethreality at' minimum for 'realism'. Of course this may effect the other paradigms aswell I've not checked Just my 2 pennys! http://forum.shrapnelgames.com/image...ies/stupid.gif |
Re: Adamant Mod Discussion Thread
Ahh... Finally a break. http://forum.shrapnelgames.com/image...es/biggrin.gif And in honor of Thankgiving break I have a new pic. The Lightning Bolt http://forum.shrapnelgames.com/images/smilies/cool.gif :
http://www.pacifier.com/~gladmill/ad...ing%20Bolt.png |
Re: Adamant Mod Discussion Thread
How does this mod fair in single player? I'm generally too impatient to play 1 turn per day and a good AI is good enough for me.
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Re: Adamant Mod Discussion Thread
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