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Re: Dominions II Bug Thread
I have found the following things that looks like errors in the map files: - arcoeye.map: #dominionstr is used with only one argument. This is wrong according to mapedit.pdf and flames.map use the mapedit.pdf format for this command. - orania.map: #bodyguard instead of #bodyguards in one case. - oraniawar.map: victorycondition without #. - sundering.map: Another case of #bodyguard and a case of #addequip instead of #additem or #randomequip. |
Re: Dominions II Bug Thread
I've been having a problem with the Dom2 process not ending once the window has been closed--I know the text-only mode doesn't end (for obvious reasons), but the standard execution is not ending, and it is disrupting internet access on the computer while it is in this state, but not when running normally. I'm using WinXP Home on an AMD64 processor.
My other copy of the game running on a different machine ends normally in WinXP Pro. |
Re: Dominions II Bug Thread
That was strange, oh mighty horror. Maybe you could run the weird Dominions with the -dd switch and attach the log plus a screenshot from your task manager (processes) here. Maybe it ends in a little while? Have you tried waiting a few minutes and checking later.
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Re: Dominions II Bug Thread
1 Attachment(s)
Here's the log file:
------------------------- ----- DOMINIONS --------- ------------------------- Version Version 2.15 (215)dbglevel 2 pc_endian datapath='.' savepath='.' temppath='C:\DOCUME~1\Owner\LOCALS~1\Temp/dom30114' -- InitGLStuff -- domdata_path = . tga2rgba32 alphamode 6 tgatype 10 tgaadr42481716 dstadr42673644 tgalen191909 tga2rgba32 alphamode 1 tgatype 3210 tgaadr42481716 dstadr42484412 tgalen2679 tga2rgba32 alphamode 2 tgatype 10 tgaadr42481716 dstadr42481904 tgalen172 tga2rgba32 alphamode 2 tgatype 3210 tgaadr42481716 dstadr42538736 tgalen57002 InitPrint 32 64 96 Reaver file Version 1030 Reaver highestrmod 37 (filemods 38) Reaver highestrtex 23 (filertex 24) LoadReaver, time 15 tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr122987104 tgalen197164 tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123402456 tgalen612515 tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123358092 tgalen568152 tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123400240 tgalen610297 tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123375236 tgalen585294 tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123274624 tgalen484684 tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123449544 tgalen659601 -- sound_init -- SetGraphicsQuality 6 -- general_init -- -- start -- Loading battle map ./campfire.d3m ver 100 x -1 z -1 l -1 Create Texture 8, w64 h256 data119737940 alpha1 Trimrmod12 left 7 right 9 top 19 Trimrmod12 left 7 right 9 top 19 model 12, uses tex 8 Optimizing Model 12, 1 textures Create Texture 11, w128 h256 data120000132 alpha1 Trimrmod14 left 17 right 16 top 0 Trimrmod14 left 17 right 16 top 0 model 14, uses tex 11 Optimizing Model 14, 1 textures Create Texture 23, w64 h256 data121147188 alpha1 Trimrmod5 left 1 right 2 top 8 Trimrmod5 left 1 right 2 top 8 model 5, uses tex 23 Optimizing Model 5, 1 textures Loading ./misc.trs at 1 (cs 0) Loading ./misc2.trs at 2 (cs 577162) Create Texture 1, w255 h173 data43049476 alpha0 model 3, uses tex 1 Optimizing Model 3, 1 textures Fetch sample rawsound/game_highlight.sw 16bits flushopengl mem ok DeinitReaverModel 37 23 DeinitPrint --------------------------------END OF FILE The picture of the task is attached. At this point, the game has been exited via the Quit command on the main menu. Leaving it for a few minutes does nothing. It may also be notable that at one point I experienced the temp-file conflict error that was corrected by the recent patch (which did not fix this particular problem which is merely an annoyance--killing the task works fine). Thanks |
Re: Dominions II Bug Thread
I forged a winged helmet and got 2 instead of one. It's possible I already forged one and forgot, but I don't think so. Anyone else enounter a duplicate forging bug?
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Re: Dominions II Bug Thread
Quote:
K. |
Re: Murder
Water mages carelessly cast breath of winter when there are friendly troops/commanders nearby... then the troops/commanders just stand there and die. They do this even if there are no enemies even close to them. My Arch-Devil is excessively polite with not casting his Immolation if a friendly troop/commander is nearby even if I have it in the script, but my Mictlan water mages have been murderering my commanders with their breath of winter.
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Re: Murder
2.15 playing Oceana.
Ctis cast the hateful Burden of Time and I needed to exit the water so I went after Ctis. Killed the false pretender then conquered all his territories. I see the death message for Ctis but Burden of Time is still up and hateful. |
Re: Murder
The caster of Burden of Time never died, so the spell stays up.
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Re: Murder
The nation of Ctis is gone from the world. That would seem to imply that the caster is dead.
Plus I did kill the God of Ctis who was the only Ctis caster I saw that could actually cast the spell. |
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