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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

CJN December 18th, 2004 02:56 PM

Re: Dominions II Bug Thread
 

I have found the following things that looks like errors in the map files:

- arcoeye.map: #dominionstr is used with only one argument. This is wrong according to mapedit.pdf and flames.map use the mapedit.pdf format for this command.

- orania.map: #bodyguard instead of #bodyguards in one case.

- oraniawar.map: victorycondition without #.

- sundering.map: Another case of #bodyguard and a case of #addequip instead of #additem or #randomequip.

Verjigorm December 19th, 2004 01:51 PM

Re: Dominions II Bug Thread
 
I've been having a problem with the Dom2 process not ending once the window has been closed--I know the text-only mode doesn't end (for obvious reasons), but the standard execution is not ending, and it is disrupting internet access on the computer while it is in this state, but not when running normally. I'm using WinXP Home on an AMD64 processor.

My other copy of the game running on a different machine ends normally in WinXP Pro.

Johan K December 19th, 2004 04:52 PM

Re: Dominions II Bug Thread
 
That was strange, oh mighty horror. Maybe you could run the weird Dominions with the -dd switch and attach the log plus a screenshot from your task manager (processes) here. Maybe it ends in a little while? Have you tried waiting a few minutes and checking later.

Verjigorm December 19th, 2004 08:19 PM

Re: Dominions II Bug Thread
 
1 Attachment(s)
Here's the log file:

-------------------------
----- DOMINIONS ---------
-------------------------

Version Version 2.15 (215)dbglevel 2 pc_endian
datapath='.'
savepath='.'
temppath='C:\DOCUME~1\Owner\LOCALS~1\Temp/dom30114'
-- InitGLStuff --
domdata_path = .
tga2rgba32 alphamode 6 tgatype 10 tgaadr42481716 dstadr42673644 tgalen191909
tga2rgba32 alphamode 1 tgatype 3210 tgaadr42481716 dstadr42484412 tgalen2679
tga2rgba32 alphamode 2 tgatype 10 tgaadr42481716 dstadr42481904 tgalen172
tga2rgba32 alphamode 2 tgatype 3210 tgaadr42481716 dstadr42538736 tgalen57002
InitPrint
32
64
96
Reaver file Version 1030
Reaver highestrmod 37 (filemods 38)
Reaver highestrtex 23 (filertex 24)
LoadReaver, time 15
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr122987104 tgalen197164
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123402456 tgalen612515
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123358092 tgalen568152
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123400240 tgalen610297
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123375236 tgalen585294
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123274624 tgalen484684
tga2rgba32 alphamode 0 tgatype 10 tgaadr122789924 dstadr123449544 tgalen659601
-- sound_init --
SetGraphicsQuality 6
-- general_init --
-- start --
Loading battle map ./campfire.d3m
ver 100 x -1 z -1 l -1
Create Texture 8, w64 h256 data119737940 alpha1
Trimrmod12 left 7 right 9 top 19
Trimrmod12 left 7 right 9 top 19
model 12, uses tex 8
Optimizing Model 12, 1 textures
Create Texture 11, w128 h256 data120000132 alpha1
Trimrmod14 left 17 right 16 top 0
Trimrmod14 left 17 right 16 top 0
model 14, uses tex 11
Optimizing Model 14, 1 textures
Create Texture 23, w64 h256 data121147188 alpha1
Trimrmod5 left 1 right 2 top 8
Trimrmod5 left 1 right 2 top 8
model 5, uses tex 23
Optimizing Model 5, 1 textures
Loading ./misc.trs at 1 (cs 0)
Loading ./misc2.trs at 2 (cs 577162)
Create Texture 1, w255 h173 data43049476 alpha0
model 3, uses tex 1
Optimizing Model 3, 1 textures
Fetch sample rawsound/game_highlight.sw 16bits
flushopengl
mem ok
DeinitReaverModel 37 23
DeinitPrint
--------------------------------END OF FILE
The picture of the task is attached. At this point, the game has been exited via the Quit command on the main menu. Leaving it for a few minutes does nothing. It may also be notable that at one point I experienced the temp-file conflict error that was corrected by the recent patch (which did not fix this particular problem which is merely an annoyance--killing the task works fine).

Thanks

ioticus December 19th, 2004 10:08 PM

Re: Dominions II Bug Thread
 
I forged a winged helmet and got 2 instead of one. It's possible I already forged one and forgot, but I don't think so. Anyone else enounter a duplicate forging bug?

Kaljamaha December 20th, 2004 04:21 AM

Re: Dominions II Bug Thread
 
Quote:

Cainehill said:

Did you actually get the mercs? If you don't, I believe you get the money you bid back.

Yeah, I got them. Though, now that I'm looking at the numbers, it seems I made a mistake. With income of 195, and upkeep of 24, that would make 171 gp. I got 471, so it's +300, not +200. In any event, too much. Interestingly though, the additional ammount is exactly the same as the amount spent on the mercs (I bid 200 for Ygologna and his war shamblers, they asked 150), so there might be a connection?


K.

PyroStock December 20th, 2004 02:59 PM

Re: Murder
 
Water mages carelessly cast breath of winter when there are friendly troops/commanders nearby... then the troops/commanders just stand there and die. They do this even if there are no enemies even close to them. My Arch-Devil is excessively polite with not casting his Immolation if a friendly troop/commander is nearby even if I have it in the script, but my Mictlan water mages have been murderering my commanders with their breath of winter.

Nappa December 21st, 2004 01:25 AM

Re: Murder
 
2.15 playing Oceana.

Ctis cast the hateful Burden of Time and I needed to exit the water so I went after Ctis. Killed the false pretender then conquered all his territories. I see the death message for Ctis but Burden of Time is still up and hateful.

Graeme Dice December 21st, 2004 01:35 AM

Re: Murder
 
The caster of Burden of Time never died, so the spell stays up.

Nappa December 21st, 2004 01:45 AM

Re: Murder
 
The nation of Ctis is gone from the world. That would seem to imply that the caster is dead.

Plus I did kill the God of Ctis who was the only Ctis caster I saw that could actually cast the spell.


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