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Re: The Star Trek Mod - 1.9.1.2 Update Released
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Very nice, great explosion and a nice scene. The fed ship on the right needs its nacelles sorted, but I guess you knew that. Good start.
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Re: The Star Trek Mod - 1.9.1.2 Update Released
what do you mean by sorted?
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Re: The Star Trek Mod - 1.9.1.2 Update Released
As I see it the ship on the right has three nacelles, with one looking like its coming out of the top of the saucer. That third upper nacelle just looks like it shouldn't be there.
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Re: The Star Trek Mod - 1.9.1.2 Update Released
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The ship on the right, is of the Dominion/Star Empire class. I have seen a lot of models and even made one... real plastic model.. many years ago. I miss that model, hell I miss them all.
http://www.shrapnelcommunity.com/thr...2-dominion.PNG |
Re: The Star Trek Mod - 1.9.1.2 Update Released
Ahhh that explains it. I'm still struggling to quite get my head around the shape of it. The lead designer wasn't named Escher was he? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - 1.9.1.2 Update Released
I have a major balance issue. This is really ticking me off i can tell you. its about the STM Final PBW Game, which is, i think using 1.9.0.9. I cant tell if the newest version fixes this, but you really should consider doing it.
I had a fleet of 4 ships, with ship training 5%, lvl 1 combat sensors and 4x2 lvl 2 PDC. I get attacked by a fleet of 45 small shuttles, moving at speed 3 or 4, equipped with 2 of those 6-6 phasers and a small shield. I lost my fleet, colony and was able to kill 5 !!! shuttles. Now here is the deal. A small shuttle shield can hold of 30 !! Points of damage, which is about 2 hits from a lvl 2 PDC, while the stack deals out 6*2 damage *45 540 damage, enough to even kill a friggin big ship in one hit. This is real bad balance issue, shuttle shields are WAY to powerful, and this was even a lvl 1 shield ! How do you go about killing a fleet of shuttles, who have 2 shields, if even one can soak up so much damage ? I dont know. Either lower shuttle shields resistance, or power up PDC. Take a look at shuttle armor. One armors has a 1:4 tonnage/structure setting, while a shield has like 1:6 setting. Now this really ticks me off because i was sure the shuttle couldnt beat me, and i even wrote a nice arrogant msg to the other player. I hope i dont stumble upon more balance issues, unless its the me who can exploit them. No offense to you though. |
Re: The Star Trek Mod - 1.9.1.2 Update Released
I think allowing the races main beam weapons to fire on fighters would solve the problem. Maybe either both or just the pulse versions. Never really made sense to me that they didnt. To handle large swarms of them is near i possible except with large numbers of ships with tons of pdc
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Re: The Star Trek Mod - 1.9.1.2 Update Released
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Re: The Star Trek Mod - 1.9.1.2 Update Released
You must research Point Defense Phasers. Also yes, I am looking into this as a balance issue. I do not recall off hand if I had addressed this in the 1912 version or not. I would have to research it. Sorry Rag, I know its sucks.... But shuttles are small fast little SOB's with some fire power. A swarm of them could do a lot of damage to a ship that cannot target them.
That would be a nice addition to SEV, a targeting component that we could set as to what it can target like we do weapons. |
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