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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Balance Mod Available for SE:V (http://forum.shrapnelgames.com/showthread.php?t=30863)

Captain Kwok May 31st, 2007 11:55 PM

Re: Balance Mod v1.07 Available!
 
It's saved game compatible, but probably best to start a new solo game if you want to use the added design types etc.

Captain Kwok May 31st, 2007 11:57 PM

Re: Balance Mod v1.07 Available!
 
Quote:

aegisx said:
leaky intel?

Yes, the success of an intel project will be based on a combination of the attack points, defense points, and project cost.

The basic success rate:
success = attack points / (attack points + 2*defense points + project cost)

narf poit chez BOOM June 1st, 2007 04:12 AM

Re: Balance Mod v1.07 Available!
 
...Er, attack points on both sides of the equation?

DrewBlack June 1st, 2007 02:07 PM

Re: Balance Mod v1.07 Available!
 
Hi

What versionj of game does 1.07 work with??

BlueTemplar June 1st, 2007 02:44 PM

Re: Balance Mod v1.07 Available!
 
1.35 works fine

aegisx June 1st, 2007 02:52 PM

Re: Balance Mod v1.07 Available!
 
Quote:

Captain Kwok said:
Quote:

aegisx said:
leaky intel?

Yes, the success of an intel project will be based on a combination of the attack points, defense points, and project cost.

The basic success rate:
success = attack points / (attack points + 2*defense points + project cost)

So, the more you spend on a project the less likely it is to succeed?

Captain Kwok June 1st, 2007 03:51 PM

Re: Balance Mod v1.07 Available!
 
No. The only two items that reduce the success of the project are the defense points and the cost of the project. It's typically easier to get through several small projects that a large project etc. The more you spend, the better chance you have to succeed because the ratio of attack points to the pooled points denominator will increase.

gregebowman June 1st, 2007 04:26 PM

Re: Balance Mod v1.07 Available!
 
I'm using v1.06 and patch 1.35, and I'm still playing my original game I started using v.105 and patch 1.33. If I do update to v1.07, will I have to start over?

Captain Kwok June 1st, 2007 04:58 PM

Re: Balance Mod v1.07 Available!
 
It's technically ok for the data files, but a game started in v1.05 and carried over into v1.06/1.07 will have a partially non-functional AI. New ministers were added for the AI in v1.06 and are only registered in games that were started with v1.06/1.07.

Kamog June 2nd, 2007 01:33 AM

Re: Balance Mod v1.07 Available!
 
Thank you for the new Balance Mod version, Captain Kwok. I have started a new game today, and SEV is very good now, with the recent patch and the Balance Mod, and I'm having fun! http://forum.shrapnelgames.com/images/smilies/happy.gif

Big improvements in the last few months. http://forum.shrapnelgames.com/images/smilies/laugh.gif


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