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-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

CovertJaguar November 24th, 2004 12:13 AM

Re: Adamant Mod Discussion Thread
 
You liked that one huh? http://forum.shrapnelgames.com/image...es/biggrin.gif Well, I'm sure you like this one then. The Shock http://forum.shrapnelgames.com/images/smilies/cool.gif :
http://www.pacifier.com/~gladmill/adamant/Shock.png



Quote:


Poster: Mylon

How does this mod fair in single player? I'm generally too impatient to play 1 turn per day and a good AI is good enough for me.

Its passable, but Version 15 doesn't have any ready-to-play AI Empires included Last time I checked. You'll have to set them up yourself. Make sure you use the right AI files or they won't do much of anything. The shipsets included with the mod should be setup with the mod's AI files already. If you have any questions ask Fyron.

Captain Kwok November 24th, 2004 12:15 AM

Re: Adamant Mod Discussion Thread
 
Now that's a great looking weapon. http://forum.shrapnelgames.com/images/smilies/eek.gif

Fyron November 24th, 2004 12:24 AM

Re: Adamant Mod Discussion Thread
 
Quote:

CovertJaguar said:

Its passable, but Version 15 doesn't have any ready-to-play AI Empires included Last time I checked. You'll have to set them up yourself. Make sure you use the right AI files or they won't do much of anything. The shipsets included with the mod should be setup with the mod's AI files already. If you have any questions ask Fyron.

Random AI empire generation works great... The AI is roughly on par with Stock, albiet a bit uniform... It is no TDM, but it works well enough for now... http://forum.shrapnelgames.com/images/smilies/wink.gif

Atrocities November 24th, 2004 12:44 AM

Re: Adamant Mod Discussion Thread
 
Quote:

Captain Kwok said:
Now that's a great looking weapon. http://forum.shrapnelgames.com/images/smilies/eek.gif

I agree. WOW.

CovertJaguar November 24th, 2004 01:03 AM

Re: Adamant Mod Discussion Thread
 
Quote:

Poster: Imperator Fyron

Random AI empire generation works great... The AI is roughly on par with Stock, albiet a bit uniform... It is no TDM, but it works well enough for now...


I didn't realize it could figure out your complex racial traits. How does that work? Are there some kind of standard picks that you set up or something? Or am I completely off the wall? I've always manually picked my opponents. [img]/threads/images/Graemlins/Cold.gif[/img]

Fyron November 24th, 2004 01:13 AM

Re: Adamant Mod Discussion Thread
 
The AI_General file in each Race folder tells the game exactly what to select for each of the AI empires.

CovertJaguar November 24th, 2004 01:27 AM

Re: Adamant Mod Discussion Thread
 
Ahh... I looked around, but didn't see anything anywhere. Didn't look there. http://forum.shrapnelgames.com/images/smilies/smirk.gif Never really messed with the AI like I have with much of the rest of the stuff.

Fyron November 24th, 2004 01:30 AM

Re: Adamant Mod Discussion Thread
 
AI General files are a huge pain in the arse... http://forum.shrapnelgames.com/images/smilies/Sick.gif

narf poit chez BOOM November 24th, 2004 01:33 AM

Re: Adamant Mod Discussion Thread
 
[img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img]/5

Kamog November 24th, 2004 04:23 AM

Re: Adamant Mod Discussion Thread
 
Those are wonderful component pictures! http://forum.shrapnelgames.com/images/icons/icon7.gif
Those weapons look magical and at the same time, technological as well... excellent work! http://forum.shrapnelgames.com/images/smilies/happy.gif


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