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-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

Fyron April 20th, 2004 07:57 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Scripts would still be in text files. http://forum.shrapnelgames.com/images/icons/icon12.gif

Randallw April 20th, 2004 09:56 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by parabolize:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Randallw:
Since we can now save turns before finishing them, why not save Messages to other races before finishing the turn. I find it a problem that I have to write my reply at once and get only one go instead of putting the reply together as I work through my empire.

<font size="2" face="sans-serif, arial, verdana">You can write the message in a office program and copy-paste it in. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">yeah sure, but would it really be that hard to save text before finishing the turn.

Timstone April 20th, 2004 11:15 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I think that Lighthorse's wishes make the game far too difficult. It looks like you want to swamp the average player in far too many options. For us, long time Users it's an easy transition. But for the newcommer it's a hell on Earth.
The KISS (Keep It Simple Stupid) method is still very usefull. No wonder noobs are scared to death when they try this game and leave for another, easier to understand game.
I don't say Lighthorse has bad idea's. Au contraire, they're all very cool ideas, but I think it's a little bit too much.

DeadZone April 20th, 2004 03:27 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
How about getting rid of the 20 empire limit
And also make it that if you have less than 20 races in the race folder some species repeat

I would love to be able to face off against 100+ different AI empires

Of course each turn would take 5 hours but it would be real fun anyway

Plus the ability to actually add bonuses onto weapons, components, etc. based upon tech advancements, race traits, races you may have under your control
ie. You are Race 1, you have a planet that is has some members of Race 2 living their (perhaps from a planet trade or previous way, rebellion, etc), cos Race 2 is good making engines but bad with weapons, all ships built on said planet get a small engine bonus but weapon arent as good
Now if your race is good as weapons and bad with shields, and planet X has 50% Race 1 and 50% race 2 and you build a ship, said ship would get extra bonus on engines, no effect on weapons (unless race 1 bad stat differs from race 2 good stat) and shields are weaker

I think this would be real cool as it would make the choice of wot race you choose and wot races you try to put under your control based on something new

AMF April 20th, 2004 03:33 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I recall when I first got SEIV the tutorial didn;t help much. A REALLY good tutorial, that addresses the whole gamut of things in an easy to learn way, would go a long way to helping newbies get into SEV and for the game to get exposure.

just my .02$

Alarik

Fyron April 20th, 2004 06:38 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

And also make it that if you have less than 20 races in the race folder some species repeat
<font size="2" face="sans-serif, arial, verdana">They repeat now.

ckotchey April 23rd, 2004 07:41 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I agree. When I first really started getting into the game, I played probably 10-20 different short one-player games so that in each game I could test one aspect of the game (what are WP's? How do I use them? How do I use boarding parties? How do Fighters/Carriers work? Drones? Troops and ground combat?). A good series of tutorial scenarios would be great.

Quote:

Originally posted by alarikf:
I recall when I first got SEIV the tutorial didn;t help much. A REALLY good tutorial, that addresses the whole gamut of things in an easy to learn way, would go a long way to helping newbies get into SEV and for the game to get exposure.

<font size="2" face="sans-serif, arial, verdana">

ckotchey April 23rd, 2004 08:50 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Typically, I'm against using mods because I'm against the idea of modifying my installation in some way that would make it harder for me to play in non-modded games, or games using other mods. My big suggestion/wish for SE5 would be to allow for the installation and ISOLATION of different mods, so that each mod is used when desired, and automatically when you start a game that is using one of them.
Quote:

Originally posted by Lighthorse:
6. An easy modding system for SEV that any player can desigh they own mod. The same for modding SE5 maps.

<font size="2" face="sans-serif, arial, verdana">

tesco samoa April 23rd, 2004 08:53 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Randalw To add to your suggestion.

I think that the history window or something like that ( maybe when you click on an alien race... ) you see all Messages that occured http://forum.shrapnelgames.com/images/icons/icon7.gif and their time frame... ( But this would need to be an option to turn on or off due to the increase in size as a game goes along )

Alneyan April 23rd, 2004 08:59 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Ckotchey, you may want to check the Matryx Mod Selector, which is available on the SE4 Gold disk. It allows you to do what you asked, and is a very handy program when playing with a lot of different mods. (There should be a thread about this program on the forum, somewhere lurking in the depths)


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