![]() |
Re: AI Campaign => For a Challenging AI opponent
Quote:
Upgrade routine indeed makes cities less profitable - refining community cost 30K while colonial settlement only 6K. 40% upgrade cost makes settlement->City cost 28K ref.comunity->ref.center cost 74K The 46K difference will be repaid in 230 turns http://forum.shrapnelgames.com/images/icons/icon7.gif Unless it was the first building on your first colony, game may be over by that time ! |
Re: AI Campaign => For a Challenging AI opponent
I am at my computer now Oleg and you are right http://forum.shrapnelgames.com/images/icons/icon12.gif
JLS did you drop the Cost of Cities and not drop or raise the cost of the Rad and Agr? JLS you want to consider a decrease in the Refinning Com. but about 20 to 30% like Oleg recommended. 50% is to great. [ October 28, 2003, 15:59: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
Quote:
In se4 you will be to low on the planet value by the time you researched Planet utilization 4 never mind Planet Utilization 6 or 7. I dont think it is wise playing Finite at High Tech cost. Try playing Finite at default or LOW Tech cost with No AI bonus http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 28, 2003, 16:07: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
Quote:
In se4 you will be to low on the planet value by the time you researched Planet utilization 4 never mind Planet Utilization 6 or 7. I dont think it is wise playing Finite at High Tech cost. Try playing Finite at default or LOW Tech cost with No AI bonus http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">*Cough* Deeply Religious *Cough* Well, I am not sure if the Nature Shrine would work as well as the Value Improvement facilities though. I have to admit I tend to beg for pain to be dropped on me from time to time. *Smirks* But would it work with a Nature Shrine instead of the Planet Utilization field? (Meaning no, or very late, Atmospher Converters though. Except with the use of Boarding Parties that is) |
Re: AI Campaign => For a Challenging AI opponent
JLS I think the v3.02 AI in 4.0 is still great but you also said you were going to upgrade the AI to catch up to v4.00. You said this will be done for v4.01 or v4.02.
When and how do you plan on doing this is you are (AWAY) |
Re: AI Campaign => For a Challenging AI opponent
Quote:
http://forum.shrapnelgames.com/images/icons/icon10.gif Right I heard this before from you JLS http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: AI Campaign => For a Challenging AI opponent
Oleg, Alneyan and GLC, is this more in line with your desires?
If so, it will be in v4.01 patch that is will be released in a few weeks http://forum.shrapnelgames.com/images/icons/icon12.gif = = = = = = = = = = = = = = = = = = = = = = = = = Name := Refining Community Description := The first stage of an organized self-sustaining community. Development of techniques, skills focusing on Radioactive Refining. Facility Group := . Advanced Communities Facility Family := 171 Roman Numeral := 0 Restrictions := None Pic Num := 85 Cost Minerals := 3500 Cost Organics := 8000 Cost Radioactives := 4000 Name := Refining Society Description := A large established society focused on energy production. This includes a local government, cultural institutions, and various interdependent communities and habitats. Facility Group := . Advanced Communities Facility Family := 171 Roman Numeral := 1 Restrictions := None Pic Num := 86 Cost Minerals := 5000 Cost Organics := 15000 Cost Radioactives := 10000 Name := Refining Center Description := A large established society focused on energy production. This includes a local government, cultural institutions, and various interdependent Societies and habitats. Facility Group := Zenith Urban Center Facility Family := 171 Roman Numeral := 2 Restrictions := None Pic Num := 80 Cost Minerals := 10000 Cost Organics := 45000 Cost Radioactives := 20000 - - - - - - - - - - - - - - - - - - - - - - - - - Name := Agrarian Community Description := The first stage of an organized self-sustaining community. Development of techniques, skills focusing on agriculture. Facility Group := . Advanced Communities Facility Family := 170 Roman Numeral := 0 Restrictions := None Pic Num := 84 Cost Minerals := 3000 Cost Organics := 3000 Cost Radioactives := 7500 Name := Agrarian Society Description := A large established society focused on sustainable agricultural development. This includes a local government, cultural institutions, and various interdependent communities and habitats. Facility Group := . Advanced Communities Facility Family := 170 Roman Numeral := 1 Restrictions := None Pic Num := 87 Cost Minerals := 5000 Cost Organics := 8000 Cost Radioactives := 12500 Name := Agrarian Ecosystem Description := A network of developed societies focused on maintaining, cultivating, harvesting, and living within an advanced ecosystem. Facility Group := Zenith Urban Center Facility Family := 170 Roman Numeral := 2 Restrictions := None Pic Num := 88 Cost Minerals := 10000 Cost Organics := 15000 Cost Radioactives := 40000 |
Re: AI Campaign => For a Challenging AI opponent
GLV.
Alneyan and I have decided to test these Warp Open values. Any feed back on this? If its a go and after testing then it will be out in the v4.01 patch. I am not going (away) ??? = = = = = = = = = = = = = = = = = = = = = = = = = Name := Gravitational Quantum Resonator I Cost Minerals := 16000 Cost Organics := 0 Cost Radioactives := 3000 General Group := Stellar Manipulation Ability 1 Type := Open Warp Point Distance Ability 1 Descr := Can open a warp point out to a system 40 light years away. Ability 1 Val 1 := 4 Ability 1 Val 2 := 0 Name := Gravitational Quantum Resonator II Cost Minerals := 24000 Cost Organics := 0 Cost Radioactives := 6000 General Group := Stellar Manipulation Ability 1 Type := Open Warp Point Distance Ability 1 Descr := Can open a warp point out to a system 60 light years away. Ability 1 Val 1 := 6 Ability 1 Val 2 := 0 Name := Gravitational Quantum Resonator III Cost Minerals := 36000 Cost Organics := 0 Cost Radioactives := 9000 General Group := Stellar Manipulation Ability 1 Type := Open Warp Point Distance Ability 1 Descr := Can open a warp point out to a system 100 light years away. Ability 1 Val 1 := 10 Ability 1 Val 2 := 0 Name := Gravitational Quantum Resonator IV Cost Minerals := 50000 Cost Organics := 0 Cost Radioactives := 18000 General Group := Stellar Manipulation Ability 1 Type := Open Warp Point Distance Ability 1 Descr := Can open a warp point out to a system 150 light years away. Ability 1 Val 1 := 15 Ability 1 Val 2 := 0 Descr := Sml Transport Mount. GQR-V requires MT mount Name := Gravitational Quantum Resonator V Cost Minerals := 50000 Cost Organics := 0 Cost Radioactives := 25000 General Group := Stellar Manipulation Ability 1 Type := Open Warp Point Distance Ability 1 Descr := Can open a warp point out to a system 200 light years away. Ability 1 Val 1 := 20 Ability 1 Val 2 := 0 Name := Gravitational Quantum Resonator VI Cost Minerals := 70000 Cost Organics := 0 Cost Radioactives := 32000 General Group := Stellar Manipulation Ability 1 Type := Open Warp Point Distance Ability 1 Descr := Can open a warp point out to a system 250 light years away. Ability 1 Val 1 := 25 Ability 1 Val 2 := 0 Descr := Med Transport Mount GQR-VII requires LT mount Name := Gravitational Quantum Resonator VII Cost Minerals := 80000 Cost Organics := 0 Cost Radioactives := 40000 General Group := Stellar Manipulation Ability 1 Type := Open Warp Point Distance Ability 1 Descr := Can open a warp point out to a system 300 light years away. Ability 1 Val 1 := 30 [ October 28, 2003, 19:33: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
One addendum about your Last post JLS. Please keep in mind there are differences in size between the different openers, which explain why the cost of some is lower than what you would expect.
* The level opener 5 requires a Medium Transport, as its size is about 450kt. * The Last opener (level 7) needs a Large Transport, its size being above 700kt. As for the facilities, I will let Oleg and GLV speak, I am no expert about Finite Games, and since these facilities are above all useful in Finite. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
Quote:
My main concern: If so, we need to keep an eye on the overall combined research package versus the AI over all Techs in the late Mid Game. In-game play testing will decide the future of these changes. However if this is another step in allowing more (but not easier) AI low to Medium Bonus Game; Human Player Victories, I am all for it. http://forum.shrapnelgames.com/images/icons/icon7.gif [ October 28, 2003, 19:45: Message edited by: JLS ] |
All times are GMT -4. The time now is 01:25 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.