![]() |
Re: OT: Narf has gone looney and wants to GM.
Assuming nothing important happens very early next session to prevent it, could we go ahead and get everything identified and the total loot value totalled up here so we can start planning our purchases/crafting? We were going to analyze all the magic items the next morning anyway, we can dump the gems at the same shop as last time, and I'm sure between Gather Info and Kaylin's Knowledge skills we can find a good place to sell the rest. Note that we'd identify the axe too, as Analyze Dweomer doesn't require touching it.
Are we going to count the rather drastic increase in the value of Derrel's sword (52500 gp) out of his share of the loot? What, if any, are the limits on what Ye Olde Shoppe of Magicke has available for sale or hired crafting/upgrading? |
Re: OT: Narf has gone looney and wants to GM.
Quote:
Let's see.... <font class="small">Code:</font><hr /><pre> Maralith treasure art ancient calendar, embellished with turquoise (862.7 gp) bizarre idol, made of serpentine (587.1 gp) black velvet mask with numerous lapis lazuli gems (135.2 gp) carved bone statuette (9.4 gp) carved harp of exotic wood with jade inlay and emerald gems (457.8 gp) ceremonial electrum dagger with a star ruby in the pommel (938.3 gp) ceremonial silver dagger with a star sapphire in the pommel (741.5 gp) ceremonial silver dagger with golden yellow topaz in the pommel (375.7 gp) chased silver jewel coffer with dryad scene (86.1 gp) choker, wrought silver, with a small sapphire pendant (93.7 gp) choker, wrought silver, with a small sapphire pendant (941 gp) cloth of gold vestments (166.8 gp) coronet, wrought silver and gold, of illithid origin (1,538.5 gp) crystal flagon, polished smooth (131.2 gp) elaborate ship in a bottle (2,112.2 gp) golden flagon, intricately decorated, with a long emerald dominating the neck (2,725.6 gp) golden phoenix cloak pin with garnets (993.2 gp) hairpins, gilded, with sard stones (437.4 gp) large gold ring, curlicue motif, with a claw holding a large round alexandrite gem (1,185.1 gp) large, well-done wool tapestry, depicting a pastoral scene (180.4 gp) necklace of ancient pierced coins (654.5 gp) oaken staff, shod with meteoric iron, and smoky quartz gems set in the head (1,021.3 gp) ornate helmet (570.2 gp) pirate's hook, mithril, with gold-plated stump set with golden sapphire stones (746.2 gp) platinum flask inlaid with gold and silver designs (1,481.9 gp) silver and steel slave-girl outfit (312.3 gp) silver comb with moonstones (305 gp) silver locket with platinum filigree depicting a rose (588.7 gp) silver-plated greataxe with chrysoberyl jewel in the hilt (564.2 gp) small painting, a pastoral scene (627.4 gp) small painting, a pastoral scene (280.2 gp) small, intricately beaded pouch (70.6 gp) wrought gold anklet (1,069.7 gp) wrought gold eating utensils (69.8 gp) coin 7,435 gold coins (7,435 gp) ring ring of invisibility (20,000 gp) scroll divine (1,450 gp) Cure Serious Wounds (l3, cl5) Discern Lies (l4, cl7) Water Walk (l3, cl5) wand Summon Monster IV (l4, cl7) (7 charges) (2,940 gp) curse: item actually has a completely different effect (Secure Shelter) with a small engraving of some animal wondrous item necklace of prayer beads (healing) (29 semiprecious stones) (10,000 gp) something provides a clue to its function weapon dwarven waraxe +2 (25,830 gp) Int: 15 (2) Wis: 14 (2) Cha: 16 (3) Ego: 12 Communication: speech Alignment: chaotic evil Languages: common elven orc 'locate object' in 120-ft. radius 'haste' (self only, 10 rounds) (1 per day) sheds light in a 20-foot radius (as a torch) nunchaku +1 (2,302 gp) ------------------- Total Value: 93,017.9 gp </pre><hr /> 34 art pieces to evaluate, 6 magic items. One casting of Detect Magic to sort, 1 of Analize Dewomer to identify, and 34 gp of hiring evaluations. Quote:
Quote:
|
Re: OT: Narf has gone looney and wants to GM.
Quote:
The Ring of Blinking, Ring of Aid, and sale price for everything else from the mega-Troll and Oraneormu's chest gives another 48737.5. The Manual of Gainful Exercise and gems from the previous session add 29648.25 more, assuming we keep the Manual either to use or upgrade eventually. Add it all up and take off the 34 this time and 12 last time for appraisal services, and that's a total gain of 138606.2 gp for the party, not counting Derrel's sword which was just to make up for the previous lack. Divided among five party members, the new characters still need another 12-13 thousand or so to meet the starting wealth for 14th level PC's. If Derrel was still stuck around 70k before his sword upgrade, your generosity with treasure has improved immensely, but we're still a little bit behind where we're supposed to be. Of course, this is in large part because we started with minimum 13th level equipment but considerably more than the minimum 13th level xp, but it's still something that should be considered. I can't really comment on the status of Derrel, Kibin, and Jason's wealth, as I don't know what they've got. Quote:
Oh, and Violist don't forget to spend skill points on Knowledge (Arcana). You get 7 per level right now, and 10 of them over this level and the next need to go into Knowledge (Arcana) in order to qualify for Archmage. |
Re: OT: Narf has gone looney and wants to GM.
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: OT: Narf has gone looney and wants to GM.
Quote:
Quote:
Quote:
|
Re: OT: Narf has gone looney and wants to GM.
My share of the loot! You need a rogue! Otherwise, you'd be stuck at the first mechanical trap you come across, and we'd still be trying to open that chest. So no, it shouldn't count as my share of the loot. It's for the party.
|
Re: OT: Narf has gone looney and wants to GM.
Quote:
Quote:
Quote:
Quote:
|
Re: OT: Narf has gone looney and wants to GM.
Arrgh, I'm not used to chests being that dangerous... Next time we're in town I'm buying a frying pan and sticking it on my head.
That's some really juicy loot we've got going there... a lot of decorative stuff... I added Greater Teleport and Waves of Exhaustion to my spellbook for levelling up, but I heard rumour someone had a Teleport scroll - if that's true and I could use that, I could ditch Greater Teleport if we think it's not worth it. Only got +2 to HP http://forum.shrapnelgames.com/images/smilies/frown.gif All the way up to 51 now. Also put a bunch of ranks in Knowledge (Arcana).... I really want the Archmage thing, if I can make little holes in spell areas of effect... Hey, cool, the axe speaks elven... we could have a little chaotic moment without having to get rid of Derrel http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: OT: Narf has gone looney and wants to GM.
Quote:
|
Re: OT: Narf has gone looney and wants to GM.
Quote:
Just for the record, leaving the Ring of Aid out of the calculations puts me and Violist another 1600 gp behind the curve. Quote:
You'll probably want to pick up Delayed Blast Fireball at some point, but it might not be worth it until your caster level is a little higher - the real reason to learn it is not for the optional delay, but for the higher cap on damage dice. Mage's Sword could be good. Banishment would be very useful against demons if we could put together a large array of anti-demon items. Reverse Gravity can be fun. There's always Limited Wish, of course. Quote:
Quote:
|
All times are GMT -4. The time now is 10:33 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.