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Re: Balance Mod To-Do List
Kwok, your mod is the only reason this game is playable.
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Re: Balance Mod
For players with long games or pbw games, what many experience points are your ships accumulating?
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Re: Balance Mod
I think psycic may be a little high, I'll have to take a look.
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Re: Balance Mod Available for SE:V
Kwok, can you post the 1.07 AI scripts?
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Re: Balance Mod Available for SE:V
Quote:
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Re: Balance Mod Available for SE:V
it also seems like AI players do not research nearly enough. Maybe mining/farming/radio colonies should also build some research facilities?
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Re: Balance Mod Available for SE:V
The issue I'm having is that the turn processing is taking FOREVER once I click the next turn button.
I'm playing with a large galaxy, lots of computers, and a huge bonus. And processing a turn is taking at least 10 minutes once I click go. Is that an issue in the basic game (more then likely) or something you're doing in the mod scripts? Thanks for the mod, it ROCKS! |
Re: Balance Mod Available for SE:V
It's due to the AI's movement and combat phases - especially with the large number of ships you'd expect with a high AI bonus. The scripts are executed relatively quickly and don't contribute much to turn processing times.
Fewer AI opponents in a medium to large galaxy allows them to develop more and provide a greater challenge, while saving a bit on turn processing times. |
Re: Balance Mod Available for SE:V
Kwok, a question. Do you know the effects of tweaking the "Combat Iterations Per Frame" setting( in settings.txt )? There's no mention of it anywhere that I can find, so I'm having trouble understanding exactly what it does.
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Re: Balance Mod Available for SE:V
I would imagine it controls the ratio between the "frame rate" and the "logic rate" of combat - if you set it to a higher number, the game would (assuming it's actually implemented) compute the combat results in more detail with better accuracy. I suppose lowering it could reduce the size of the combat logs, at the expense of detail though... might be worth a shot...
edit: odd, you're right, there is no mention of it in the modding doc... maybe it was added more recently? edit 2: but nothing in history.txt either... this is strange :? |
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