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Re: Adamant Mod Discussion Thread
Remote miners count as cargo. Why is that? They are not related to cargo or supplies, infact they are closer related to the research teams as resource producers.
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Re: Adamant Mod Discussion Thread
To allow remote mining with transport hulls early in the game, I think. It's the only logic I can see here.
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Re: Adamant Mod Discussion Thread
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Re: Adamant Mod Discussion Thread
lol, http://forum.shrapnelgames.com/image...ies/tongue.gif you have a point there.
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Re: Adamant Mod Discussion Thread
I have numbers this time. A 10 research team corvette (310kt) costs 3035, 5790, 3675 to build. It costs 103, 196, 124 to maintain. A 7 research team small transport (300kt) costs 3425, 4150, 3825 to build, but it only costs 23, 37, 24 to maintain. I can maintain at least 28 research labs using transports for a similar cost of maintaining 10 research labs with a combat hull. This is why I use transport hulls for research vessels. http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: Adamant Mod Discussion Thread
I have another suggestion for the nomads. They have no real access to training facilities. Would it be possible to get space-based training facilities to put in starbases. http://forum.shrapnelgames.com/images/smilies/cool.gif
P.S. I'm still working on the pics if you were wondeing. I am working on a memphit model and it is taking a while. http://forum.shrapnelgames.com/images/smilies/smirk.gif |
Re: Adamant Mod Discussion Thread
Lovely Jubly! New piccys http://forum.shrapnelgames.com/images/smilies/cool.gif
Your & Fyrons 'upgrade' to the Magic Paradigm is much looked forward to! |
Re: Adamant Mod Discussion Thread
Both pirates and nomads need some serious support in intel area. Intel points from bridges are not enough to resist severe intel attack.
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Re: Adamant Mod Discussion Thread
A counter intel facility.
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Re: Adamant Mod Discussion Thread
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