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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Lighthorse November 22nd, 2003 08:10 PM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

I posted my move for turn 2.
During Thanksgiving holidays I will be out of town for 3 days.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

Atrocities November 22nd, 2003 11:30 PM

Re: STM "Final v1.7.5" Discussion
 
Have a great holiday Lighhorse and that goes for every one else too. http://forum.shrapnelgames.com/images/icons/icon7.gif

DavidG November 22nd, 2003 11:47 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Have a great holiday Lighhorse and that goes for every one else too. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Cool. Can us Canadians get a day off too! http://forum.shrapnelgames.com/images/icons/icon10.gif

Lighthorse November 23rd, 2003 08:00 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

Got a bug for you in the Federation
Both the Federation's medium and large transports are the same size in tonage 600kt.
There are no fighter bays for the Federation Light Carrier. I have already researched fighter and advance ship const. You may want to check that the other carrier classes has fighter bays to.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

DavidG November 23rd, 2003 11:44 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Lighthorse:
Atrocities,

Got a bug for you in the Federation
Both the Federation's medium and large transports are the same size in tonage 600kt.
There are no fighter bays for the Federation Light Carrier. I have already researched fighter and advance ship const. You may want to check that the other carrier classes has fighter bays to.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">I think the problem here is that fighter bays are replaced by shuttle bays. i noticed this when i truned off shuttle tech in a game. fighters were then impossible to build. in a scenario i'm making based on the trek mode i added fighter bays and fighter cockpit etc so you could hve both. Also a lot of 'fighter' stuff require the tech 'shuttles'. In your game researching Shuttles should solve your problem i think.

Lighthorse November 23rd, 2003 07:07 PM

Re: STM "Final v1.7.5" Discussion
 
DavidG

Thanks, I shall tried researching shuttle tech.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

[ November 23, 2003, 17:07: Message edited by: Lighthorse ]

Atrocities November 23rd, 2003 08:48 PM

Re: STM "Final v1.7.5" Discussion
 
Thanks guys. Sorry about the shuttle thing, I have added a description tag to the Fighter tech level that tells people to research shuttles to get shuttle bay technology.

Also changed the Lrg Tran tonnage to 800.

That finishes off Version 1.3.4 and now we go to 1.3.5

Dr Lamprey November 24th, 2003 12:15 PM

Re: STM "Final v1.7.5" Discussion
 
I'm unable to play the star trek mod from the SEIV mod picker utility v2.01. It is the only mod I'm having any trouble with. All others run fine without a hitch. I'm getting the same error every time (reproduceable): unable to load c: \games\space empires iv gold\pictures\planets\p0537.bmp

then when the game comes up, the planets are blank white squares.

Can anyone help me here? I am unable to find the string, "unable to load" in the forum anywhere else. I'm running with 384megs of ram under MSW 98. It makes no difference whether anything is running in the background or not.

Thanks in advance,

Keith ODonnell

DavidG November 24th, 2003 01:11 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Dr Lamprey:
I'm unable to play the star trek mod from the SEIV mod picker utility v2.01. It is the only mod I'm having any trouble with. All others run fine without a hitch. I'm getting the same error every time (reproduceable): unable to load c: \games\space empires iv gold\pictures\planets\p0537.bmp

then when the game comes up, the planets are blank white squares.

Can anyone help me here? I am unable to find the string, "unable to load" in the forum anywhere else. I'm running with 384megs of ram under MSW 98. It makes no difference whether anything is running in the background or not.

Thanks in advance,

Keith ODonnell

<font size="2" face="sans-serif, arial, verdana">This would be were someone reminds everyone to read the readme I think. http://forum.shrapnelgames.com/images/icons/icon12.gif The problem is you need to get the latest planet image pac. and aslo the facily and compontent ones.

Get them here: http://www.geocities.com/hohoho611ca/imagepack.html

[ November 24, 2003, 11:13: Message edited by: DavidG ]

Atrocities November 24th, 2003 07:21 PM

Re: STM "Final v1.7.5" Discussion
 
David G is correct, http://forum.shrapnelgames.com/images/icons/icon7.gif Here is the excerpt from the Installation readme file.

================================================== =====
INFORMATION
================================================== =====

1. This mod uses the Image Mod Pack (Not Included):
A. Planets Mod - Not Included
B. Components Mod - Only the New Images for this mod are included)
C. Facilities Mod - Not included

================================================== ====
TROUBLE SHOOTING
================================================== ====
Question: I get errors saying that I do not have a BMP file. Why?
ANSW$ER: You need to install the Image Mod Components/Facilities/Planets/Combat modules.


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