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New Mod - "Economies of Scale"
Economies of Scale Mod v1.1.0
This mod is inspired by an idea posted by Erax and Suicide Junkie on the Shrapnel forums that he suggested to improve realism in SE4 and balance out smaller vs. larger ships. The idea was this: ship strength stays fairly linear in proportion to size, but cost increases as the square of the size, representing the infrastructure necessary to construct large vessels, while maintenance increases as the square root of the size. [ August 03, 2003, 22:46: Message edited by: Ed Kolis ] |
Re: New Mod - "Economies of Scale"
*clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap clap*
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Re: New Mod - "Economies of Scale"
Ummm, Narf! You sure got a bad case of the 'clap' there!!! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: New Mod - "Economies of Scale"
What the... Narf registered five months ago and he has more Posts than me? SPAMMER! http://forum.shrapnelgames.com/images/icons/tongue.gif
(So, you like it or something? Shocked at the cost of those starbases? http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
Re: New Mod - "Economies of Scale"
was wondering how long it would be before someone made that joke. and i'm not a spammer. each and every single one of my Posts has a...nah, who am i trying to kid? i post jokes. i post a lot of jokes.
didn't look at it, just wanted to congratulate you on all your hard work. seemed like the thing to do. ok, now i did. the escort doesn't have a cost, the square root of 200 is 40000, so what did you mean by square of size? and the square root of 200 is 14, so what do you mean by square root of size for maintanence? your destroyer tonnage is 4500 ok, so your subtracting about 15 resources per kiloton? that still doesn't explain the cost of the frigate. [ August 02, 2003, 09:47: Message edited by: narf poit chez BOOM ] |
Re: New Mod - "Economies of Scale"
Good job Ed. I have to download this and try it out.
The 'building cost increases with the square of the size' idea was mine, and to tell the truth I didn't give it a lot of deep thought when I wrote it, it just came off the top of my head. SJ came up with the maintenance cost progression. Here's the original thread. See replies 5 and 6. |
Re: New Mod - "Economies of Scale"
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Now one thing I am worried about is people building up huge fleets of small ships because they're so cheap to build, but mothballing them as soon as they're built so they don't have to pay the exorbitant maintenance costs... of course this would mean when they do need the ships they couldn't field very many of them at a time, but they'd have a near-infinite reserve to replenish their losses... maybe I should increase the cost to unmothball to make this harder to do (sure, this would hit big ships harder, but big ships are practically impossible to unmothball anyway - who wants to pay 20,000 minerals PER dreadnought brought Online! http://forum.shrapnelgames.com/images/icons/shock.gif ) Or maybe I should ask for an option to disable mothballing in settings.txt http://forum.shrapnelgames.com/images/icons/tongue.gif edit: sorry Erax, I didn't realize it was your idea too! I just uploaded v1.0.1 and I don't want to go to the trouble of doing it again so next time remind me and I'll put your name in! http://forum.shrapnelgames.com/images/icons/icon10.gif BTW, I doubt this mod will work well with the standard AI's, as they tend to build the biggest ships possible no matter what, so if you want to test it out you might want to get some other players... hey, I'd be glad to give it a try! http://forum.shrapnelgames.com/images/icons/icon10.gif [ August 02, 2003, 19:57: Message edited by: Ed Kolis ] |
Re: New Mod - "Economies of Scale"
ok, now it makes much more sense.
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Re: New Mod - "Economies of Scale"
the starbase is worth HOW MUCH???????? http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif
seriously, arent the bigger ships are obsolete now? because a battleship can only do so much against 25 destroyers [ August 03, 2003, 07:05: Message edited by: Taera ] |
Re: New Mod - "Economies of Scale"
Those 25 destroyers cost a lot more to maintain than one Battleship though.
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