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My Mod: The Mizendar Galaxy
The Mizendar Galaxy
Preview link of the Intro screen Preview link some of the races This mod is an original setting in a galaxy of my own creation (with heavy influences from many sources). It allows your race to harness the Aether in space to drive your ships. You can take the Racial Trait: 'AetherSense' and research Astronomy to gain access to Aetherdrive technology. This tech may be essential in a galaxy left low on resources after emerging from a dark age following a massive galactic war. Part 1 9MB Part 2 28MB Note that this mod is mostly a graphic overhaul. There is some additional technology, new race pictures, and new quadrant types. Thanks to all the other modders out there, and the SEIV board members, without who's help this mod would not have been done. [ September 18, 2003, 23:17: Message edited by: Wydraz ] |
Re: My Mod: The Mizendar Galaxy
Too bad you went with WinZip zips... http://forum.shrapnelgames.com/images/icons/icon9.gif Will download the mod anyways. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: My Mod: The Mizendar Galaxy
I'm downloading now. This does look sweet.
One thing though. It's no big deal but part 1 is actually 28MB and part 2 is 9MB. It might matter to a dial-up user or such. |
Re: My Mod: The Mizendar Galaxy
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Re: My Mod: The Mizendar Galaxy
One thing I am not satisfied with in the mod is the way the AI uses Aetherdrive components. It doesn't break the game, but they tend to use more engines and only one sail. Not the most effective method, but it works. I've given up on trying to fix it - not sure it can (or needs to) be fixed, tho. http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: My Mod: The Mizendar Galaxy
You did not include Ultimate Strategies Mod. http://forum.shrapnelgames.com/images/icons/icon9.gif There is little reason not to include it. http://forum.shrapnelgames.com/images/icons/icon7.gif It is there so people will add it to their mods.
Also, the Design Names Anthology is a nice addition, adding well over 300 design name files to choose from. http://forum.shrapnelgames.com/images/icons/icon7.gif Also, have you considered the Colony Tech Mod by Ekolis? It makes it so that it is impossible to trade your starting colony "techs", which is a very silly thing to be able to do... [ September 19, 2003, 00:42: Message edited by: Imperator Fyron ] |
Re: My Mod: The Mizendar Galaxy
Several of your system types do not have object masking enabled for them, resulting in clunky black squares around planets and such. The easiest way to fix this is a simple find/replace in the SystemTypes.txt file. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: My Mod: The Mizendar Galaxy
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You are welcome to add these yourself if you wish to make a multiplayer variant. http://forum.shrapnelgames.com/images/icons/icon10.gif [ September 19, 2003, 01:37: Message edited by: Wydraz ] |
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