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kamikaze ships
can ships set to kamikaze ram stacks of satelites ???
is there a decent way to prevent kamikaze ships to ram you ships? repulsar beam only works during my turn, so the next turn the kamikaze ships wil simply move towards my ships and crash into them... |
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Re: kamikaze ships
A more direct approach: max range strategy, long range DF weapons, and a combat speed equal to or faster than your opponent's. The object being to never let him get close enough to ram.
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Can you make a strategy that will make your ships ram stacks in strategic combat (I assume this is what you mean by to set)? I haven't the slightest. The only decent way to prevent kamikaze ships is to blow them out of the sky first; or have lots and lots of armor. |
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do engine destroying weapons also deal damage to shields? or do they only work if the shields are already depleted?
If I use the Massive Engine Destroying Weapon found through ruins, and the enemy has got 600 shield points, will my weapon (in case it hits the target): 1. deplete the shield and deal the rest (1k -600) 400 damage to the engines? 2. only deplete the shields? 3. do nothing? thanx |
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IIRC engine destroying weapons skip shields and armor (or have I missed a patch note...)
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