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Invasion! Beta Discussion
I have just released Beta .21 of my mod Invasion! and im looking for play testers to help me catch all those pesky problems
You can download the mod from spaceempires.net here: Invasion! Beta 0.21 If you find any problems go ahead and post them here also any help completeing the ships sets is welcome. Also any random questions about the mod can be asked here too. I think thats all I wanted to say... |
Re: Invasion! Mod Discussion Beta 0.40
So; what do this mod do that is different from all the other mods. Some info please http://forum.shrapnelgames.com/images/icons/icon7.gif
Wellcome to the Boards BTW. |
Re: Invasion! Mod Discussion Beta 0.40
Thank you, I was finally convinced to join by Fyron and the gang that hang out on #se4.
The mod adds: Ships Mounts Design Names Planetary Cloaking Device Omni-Colony Component Sounds Only Point-Defense and a few other special tech tree weapons can target fighters 2 more space yard facility levels Future plans include: AI Enhancements More races and of couse the stuff I havent thought up yet [ January 19, 2004, 01:07: Message edited by: Combat Wombat ] |
Re: Invasion! Mod Discussion Beta 0.40
Here is the update to Beta 0.22 is just data files so its quite small
http://www.spaceempires.net/files/cw/Invasionbeta22.rar Fixes: Space Yard IV and V had wrong ability description Blank Line in systemnames.txt Fixes engine use by some ships [ January 19, 2004, 21:10: Message edited by: Combat Wombat ] |
Re: Invasion! Mod Discussion Beta 0.40
Beta 0.23 Change List:
Added Troop Huge Added Troop Infantry* Fixed Rate at which you aquire colony ship techs Fixed Rate at which you aquire transports ship techs Removed Probe and Probe Techs** Removed Sounds*** Fixed systemnames.txt error Release Date: 1-19-04 or 1-20-04 *Troop Infantry does not require a bridge **Will be put back when I fix a few problems ***The sounds made the file to big and I decided I didnt like them [ January 20, 2004, 00:24: Message edited by: Combat Wombat ] |
Re: Invasion! Mod Discussion Beta 0.40
Are you going to restrict orbital bombardment in this mod?
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Re: Invasion! Mod Discussion Beta 0.40
That was a consideration when I started restricting what could shoot at fighters but I decided to not restrict orbital bombardment on the following ideas:
1. We have lasers right now that can hit things from hundreds of miles away imagine what they could have in the future. So the arguement that the atmosphere would prevent energy weapons from being used against the planet from a place in orbit because of atmosphereic distortion is flawed 2. This is geeky but think back to ST:TNG in a few episoids the Enterprise used its phasers to attack something on the planet. If there is something I missed and did not cover or I missed the whole meaning of your question please say so. [ January 19, 2004, 23:21: Message edited by: Combat Wombat ] |
Re: Invasion! Mod Discussion Beta 0.40
Beta 0.23 has been released
http://www.spaceempires.net/files/cw/Invasionbeta23.rar This is a complete install no previous Versions required. You must have FQM Deluxe installed to play properly Offical Play Testers: Renegade13 I am still looking for play testers so if you interested go ahead and say so here |
Re: Invasion! Mod Discussion Beta 0.40
nice to see you on the forums, Wombat.
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Re: Invasion! Mod Discussion Beta 0.40
I would like to see orbital bombardment altered.
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