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Weapon Stats Calculator
http://imagemodserver.mine.nu/miscel...eaponstats.zip
Tallies up stats on all the weapons in your favorite components.txt Displayed in a list on screen, with an option to save as a text file. |
Re: Weapon Stats Calculator
This is no doubt a side project from your mod's weapon balancing? http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Weapon Stats Calculator
Actually, it was spawned by IRC commments...
I'll be doing the reverse process for most of my mod's weapons. However it will be useful when I get to the tweaking stage. |
Re: Weapon Stats Calculator
See what great things come as a result of the #se4 IRC channel? Now don't you all want to stop by? http://forum.shrapnelgames.com/images/icons/icon10.gif
Great work SJ! |
Re: Weapon Stats Calculator
Does the "power" include the kT used by the weapon, too?
PvK |
Re: Weapon Stats Calculator
True Power = dmg/kt/reload
Pulse Power = dmg/kt Punch = dmg - True power is the most important for most situations. - Pulse power comes into play for hit and run. - Punch is very important against leaky shields and crystalline armor. [ February 03, 2004, 02:34: Message edited by: Suicide Junkie ] |
Re: Weapon Stats Calculator
By "leaky shields" do you mean emissive armor ability effects?
PvK |
Re: Weapon Stats Calculator
Leaky armor typically uses crystalline/shield combos, but yes, emissive is another excellent example.
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Re: Weapon Stats Calculator
Heh ya,
For the techno illiterate how do I view the file? And for the quick answer what are the best one shot weapons? Cheers. |
Re: Weapon Stats Calculator
Quote:
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