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Limit on Warp Points per system?
Under DevNull Mod, is there a limit to the number of warp points that can go in and out of a system? It appears to be limited to ten (10), but wanted to confirm...
thanks, Alarik |
Re: Limit on Warp Points per system?
As far as I know, 10 is the limit per system. You can't have more than that.
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Re: Limit on Warp Points per system?
well, that seems like a pretty glaring hole in the game, no> I mean, in some situations, its not too hard to crank out 10 WP at all...
ugh. Not that I've just been screwed in a game, but, well, I've just been screwed in a game... thanks, Alarik Quote:
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Re: Limit on Warp Points per system?
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Re: Limit on Warp Points per system?
If there are already 10 or more warp points leading from a system, you can not create any new ones in that system. In the Map Editor, you can add as many warp points as you would like.
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Re: Limit on Warp Points per system?
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Re: Limit on Warp Points per system?
Alrighty then. We'll just chalk it up to the idea that our foe fighured out some physical property of warp points eons before we did, and has built their strategy around that....such isthe nature of science and discovery. Now...hmmm...how exactly can we penetrate his defenses...hmmm...
thanks, Alarik |
Re: Limit on Warp Points per system?
I'll bow to Fyron on this but...
IF you try to build a warp point to a system that already has 10 points...you get the same failure message that one gets if trying to build a warp point to a system that has that (I forget the name) facility that prevents warp points being built in that system at all. |
Re: Limit on Warp Points per system?
So, as a freind just noticed: "Hmm. If you have ten or more systems within range of each other that
means you can seal yourself off completely with some effort and it will be impossible to get at you. Interesting... I bet if you are already trading with each other the game doesn't notice that you've effectively lost contact." Is this what they refer to as "turtling"...? thanks, Alarik Quote:
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Re: Limit on Warp Points per system?
Turtling (sp?) has a bad connotation. To some degree, I understand it. And, conversely, I disagree with it. If it is obvious that a player is turtling to bring the game to a stalemate...that is wrong. However, if a person is turtling in order to gain some time to build a fleet, train it, etc., it's a different story. It's hard to make a distinction, sometimes, though.
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