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-   -   AI Tag Standardization Proposal (http://forum.shrapnelgames.com/showthread.php?t=11500)

Deathstalker March 3rd, 2004 02:31 AM

AI Tag Standardization Proposal
 
So...we have these wonderful new AI Tag's for components, facilities, and weapons and my big question is how is everyone going to use them?? What I mean is that we have 'hashed out' the vehicle sizes so there are a 'Standard' set of vehicles (ie, Neo-Standard) so how about we throw our heads together and do this for the Tags for basic (non-mod) se4.......

And if this happens any chance that the TDM guys would use these tags in their mod?? (or is there even any interest in that idea?).

I know I'm rapidly (or semi-rapidly that is...) applying these Tags for my Gold-D-2 mod...bEEEn interesting so far http://forum.shrapnelgames.com/images/icons/icon12.gif

Phoenix-D March 3rd, 2004 03:11 AM

Re: AI Tag Standardization Proposal
 
Not sure there is much point to this. The AIs will have to be re-worked for any different mod anyway..

Captain Kwok March 3rd, 2004 03:43 AM

Re: AI Tag Standardization Proposal
 
How can the TDM guys use AI tags anyway? The stock game has no components with them, so mentioning them in the AI files is useless. http://forum.shrapnelgames.com/images/icons/tongue.gif

AI tags are probably best used on a mod-per-mod basis.

The work I'm doing features a number race-specic traits. When I can, I've been keeping the ai tags consistent for a given ability.

i.e.
Light Armor (General) AI tag 01
Heavy Armor (General) AI tag 02

Special Light Armor (Racial) AI tag 01
Special Heavy Armor (Racial) AI tag 02

This way, you'll probably only use 10-15 of the tags in a large/radical mod.

Paul1980au March 3rd, 2004 04:01 AM

Re: AI Tag Standardization Proposal
 
Another reason for the AI to be upgraded in Version 2 to take advantage of these new features - wondering why it would just be left an unfinished project. Im sure some will disagree and want SE5 push ahead with but some minor patches on SE4 would be welcomed.

Captain Kwok March 3rd, 2004 04:47 AM

Re: AI Tag Standardization Proposal
 
Quote:

Originally posted by Paul1980au:
Another reason for the AI to be upgraded in Version 2 to take advantage of these new features - wondering why it would just be left an unfinished project. Im sure some will disagree and want SE5 push ahead with but some minor patches on SE4 would be welcomed.
<font size="2" face="sans-serif, arial, verdana">That's not the problem. The AI tags were added as a modding tool. The stock comps have no real need for ai tags...

[ March 03, 2004, 02:54: Message edited by: Captain Kwok ]

Fyron March 3rd, 2004 04:48 AM

Re: AI Tag Standardization Proposal
 
Right, the stock AIs have 0 use for the AI tags. It is by no means whatsoever an "unfinished project."

Atrocities March 3rd, 2004 11:35 AM

Re: AI Tag Standardization Proposal
 
Fyron here is another example for our concept. http://forum.shrapnelgames.com/images/icons/icon12.gif

Suicide Junkie March 3rd, 2004 08:39 PM

Re: AI Tag Standardization Proposal
 
This could make it easier to port AIs between different mods.

EG:

Even tags for cheap, odd tags for best.
The first pair(s) in each Category should be for common components if possible, and the Last few for racial tech.

Say #00 to #09 are for armor
#1x for shields
#2x for engines
#3x for Sensors
#4x for ECM
#5x for Cargo
#6x for Supplies
#7x for Stellar Manip
...

Fyron March 3rd, 2004 08:46 PM

Re: AI Tag Standardization Proposal
 
There are only 20 AI tag abilities... unless you have tested higher numbers explicitly and they work SJ?

Captain Kwok March 4th, 2004 01:53 AM

Re: AI Tag Standardization Proposal
 
I'm fairly certain it is only the 20 tags. If so, please post about it.

In the case it's 20 - there's not enough to create any sort of real standard system...


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