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-   -   Highliner Mod discussion thread (http://forum.shrapnelgames.com/showthread.php?t=12158)

Ed Kolis May 29th, 2004 09:25 PM

Highliner Mod discussion thread
 
Since the PBW forum is down, I'll start a thread here to discuss issues with the Highliner Mod...

Either something's wrong with the Xiati shipset, or the Gamma and Delta riders have their pictures reversed, because the Gamma rider looks bigger... http://forum.shrapnelgames.com/image...s/confused.gif

mottlee May 29th, 2004 10:58 PM

Re: Highliner Mod discussion thread
 
I do not go by the pic, there are other mods with the same thing but with the ships, have you run into anyone yet?

General Woundwort May 30th, 2004 12:07 AM

Re: Highliner Mod discussion thread
 
Just for the record, here's the pertinent sections from the VehicleSize file...

Quote:

Name := Gamma Rider
Short Name := Gamma Rider
Description :=
Code := R3
Primary Bitmap Name := corvette
Alternate Bitmap Name := destroyer

Name := Delta Rider
Short Name := Delta Rider
Description :=
Code := R4
Primary Bitmap Name := frigate
Alternate Bitmap Name := lightcruiser
<font size="2" face="sans-serif, arial, verdana">This was my first attempt to play with the NeoStandard pics, so let me know if I got the names mixed up.

Ed Kolis May 30th, 2004 12:40 AM

Re: Highliner Mod discussion thread
 
The problem is that corvette is not a stock pic, but frigate is, so with a stock set like the Xiati, the Gamma will default to destroyer, but the Delta Rider will go to frigate, which is smaller than destroyer. Since you only have nine rider hulls, and there are eight stock hulls, why not just use the stock hulls for Beta through Omega, and use Primary=Scout/Secondary=Escort for the Alpha Rider? (Or alternatively, use Escort through Dreadnought for the first 8, and Primary=Baseship/Secondary=Dreadnought for Omega... or use CarrierHeavy for Omega, or Drone for Alpha, or any of the other unused hull size pics for either Alpha or Omega and the 8 standard for the others?)

General Woundwort May 30th, 2004 05:57 AM

Re: Highliner Mod discussion thread
 
That probably makes the most sense. I'll redo the VehicleSize file and e-mail it to the PBW team. I should probably work up a patch to send to spaceempires.net too.

tesco samoa May 30th, 2004 06:36 AM

Re: Highliner Mod discussion thread
 
i did not know that

ed your good at catching this stuff

anyone met anyone yet

Gandalph May 30th, 2004 04:12 PM

Re: Highliner Mod discussion thread
 
I have met 2 races now, don't recall which ones. The first established peaceful relations with me and we are both prospering as a result. The second decided to hit me with intel attacks, a cargo bomb on a ship with no cargo and/or a fuel leak on a ship over a resupply depot. When I find him, we will discover how the combat system works in this Mod.

mottlee May 30th, 2004 07:32 PM

Re: Highliner Mod discussion thread
 
Well I am glad to see there is someone else out there http://forum.shrapnelgames.com/images/icons/icon7.gif

General Woundwort May 31st, 2004 02:13 AM

Re: Highliner Mod discussion thread
 
The PBW Shakedown players should be getting the new VehicleSize files by e-mail. I'll be working on a 1.05 update (with a few new tweaks) for general release as soon as I get the House Divided game launched.

Ed Kolis May 31st, 2004 03:12 AM

Re: Highliner Mod discussion thread
 
Quote:

Originally posted by Gandalph:
I have met 2 races now, don't recall which ones. The first established peaceful relations with me and we are both prospering as a result. The second decided to hit me with intel attacks, a cargo bomb on a ship with no cargo and/or a fuel leak on a ship over a resupply depot. When I find him, we will discover how the combat system works in this Mod.
<font size="2" face="sans-serif, arial, verdana">That's funny, I know I've encountered you, but we have not established peaceful relations and I haven't used intel yet... you ARE using the Jraenar shipset, right?


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