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-   -   Stupid troop transports that don't drop troops... (http://forum.shrapnelgames.com/showthread.php?t=12438)

trooper July 8th, 2004 08:15 PM

Stupid troop transports that don\'t drop troops...
 
Maybe a subject that has been exposed in details before, but I haven't found answer to my question in the FAQ.

Here are my new armed troop transports :
(unmodded 1.91 game)

http://diesel2035.free.fr/misc/trooptransport.jpg

- They have the "capture planet" ship strategy
- They are in a fleet with "planet capture" strategy.
- They have troop inside.

I sent several attack this turn, all of them were sucessfull : planet defenses have been destroyed and ennemy ships too. But after all defenses are cleaned, the troop transports stay away from the planet and don't attack. (see picture)

So what can be the problem with those f$%@#'in ships ?

Small detail : I'm not at war with the attacked empire, only in a "treaty none" state...

Suicide Junkie July 8th, 2004 08:18 PM

Re: Stupid troop transports that don\'t drop troops...
 
It looks a lot like your ships have taken on the role of warships, and not transports...

trooper July 8th, 2004 08:22 PM

Re: Stupid troop transports that don\'t drop troops...
 
is the ship hull important for the role ? they have "capture planet strategy" !
If they are considered as warships, why don't they attack ?

Wardad July 8th, 2004 08:24 PM

Re: Stupid troop transports that don\'t drop troops...
 
??? try ships break fleet strategy setting ???

R these ships refits? refits keep prior strategy.

Is the design type a transport? it could help the break strategy setting?

Have you asked Fyron?

Slynky July 8th, 2004 08:30 PM

Re: Stupid troop transports that don\'t drop troops...
 
To summarize:

(1) If this ship with troops is in a fleet, make sure the fleet's strategy is set to "Capture Planet". If it isn't, then...

(2) Make sure the fleet's strategy is one that allows ships to break formation. (when a ship breaks formation, it reverts to its individual strategy. In this case, the troop ship's individual strategy must be "Capture Planet" (please verify).

(3) And this is the part I'm not sure of: Seems like I've heard somewhere that troops won't be dropped if there are active platforms there. Someone else will need to confirm this.

(My problem is I usually glass the planet before the troops can be dropped http://forum.shrapnelgames.com/images/icons/icon10.gif )

Suicide Junkie July 8th, 2004 08:30 PM

Re: Stupid troop transports that don\'t drop troops...
 
As warships, they would attack... and then sit back when the defenses are gone...

trooper July 8th, 2004 08:43 PM

Re: Stupid troop transports that don\'t drop troops...
 
- They break formation because they don't join the combat with other ships.
- They have "capture planet" individual strategy

Is it possible they don't attack because I'haven't declared war "officialy" to the ennemy empire ?

Alneyan July 8th, 2004 09:08 PM

Re: Stupid troop transports that don\'t drop troops...
 
The best I seem able to do is to force them to capture the planet, even if they have weapons (at least, I think it worked this way). Otherwise, the troop transport will just fire at the planet until it either runs out of ammo, or the planet has been fully glassed.

It will not be of much help to you, but... Capturing planets work fine when there is no treaty, and so the problem is likely of having both weapons (a Warship role) and troops on board the ship. You should be able to force the ship to act as a warship, or as a troop transport, but both during the same battle doesn't seem possible (unless I am missing something here).

Slynky July 8th, 2004 09:34 PM

Re: Stupid troop transports that don\'t drop troops...
 
Quote:

Originally posted by Alneyan:
The best I seem able to do is to force them to capture the planet, even if they have weapons (at least, I think it worked this way). Otherwise, the troop transport will just fire at the planet until it either runs out of ammo, or the planet has been fully glassed.

It will not be of much help to you, but... Capturing planets work fine when there is no treaty, and so the problem is likely of having both weapons (a Warship role) and troops on board the ship. You should be able to force the ship to act as a warship, or as a troop transport, but both during the same battle doesn't seem possible (unless I am missing something here).

<font size="2" face="sans-serif, arial, verdana">I never mix mine BUT, if a person wanted to, why wouldn't a strategy with a primary movement of "Drop Troops" and a secondary movement of "Optimal Range" work on a troop ship with weapons? Seems like the game would move to try to drop troops (and if it couldn't due to not being close enough or platforms on the surface, it would revert to its secondary movement orders...Optimal range).

Slynky July 8th, 2004 09:37 PM

Re: Stupid troop transports that don\'t drop troops...
 
Quote:

Originally posted by trooper:
- They break formation because they don't join the combat with other ships.
- They have "capture planet" individual strategy

Is it possible they don't attack because I'haven't declared war "officialy" to the ennemy empire ?

<font size="2" face="sans-serif, arial, verdana">You don't have to officially declare war. If your other ships are attacking...then that means you have no treaty. As to why the troop ships aren't doing their job...I can't guess anything other than what I have already said.


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