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-   -   How to Mine Asteroids?/Effects of Storms? (http://forum.shrapnelgames.com/showthread.php?t=14255)

C4 November 16th, 2000 09:46 PM

How to Mine Asteroids?/Effects of Storms?
 
Sorry for the bizillion questions - I couldn't find the answers in the manual.

I was wondering what I need to do to use robot miners on asteriods? If I do this, will the system need a Space Port so the minerals can be used my the empire?

I was also wondering what effects storms have on gameplay? They kind of seem to just sit there. Right now I don't see a reason why I would go through one.

TIA

Danny November 16th, 2000 09:59 PM

Re: How to Mine Asteroids?/Effects of Storms?
 
No, you don't need a space port for remote miners.

Storms interfer with sensors, and targeting, amd in SEIII they disabled sheilds, however I'm not sure if that still happens in SEIV.

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I AM Canadian.

Ferendra November 16th, 2000 10:09 PM

Re: How to Mine Asteroids?/Effects of Storms?
 
Hi there,

I was wondering about ship-design with robo-miners (etc.) I tried to build a small size
class ship with one robo-miner and ended up
with the ship costing more maintainance than
the mined minerals.
Next thing I tried working with satelites.
Works quite fine.
Any suggestions for shipdesigns yet ?

Greetings
Ferendra

LintMan November 16th, 2000 10:10 PM

Re: How to Mine Asteroids?/Effects of Storms?
 
I discovered early on that a miner ship costs more in maintenance than it can mine, so I gave up on them until someone here (Saben?) discovered that you can mount the mining components in large satellites, so you build the satellites, load 'em in a satellite transport, and deploy them in the asteroid field. Apparently they work quickly enough that you can use them to fill your treasury and then retrieve them when full. He said it worked quite well.

In my current game, I intend to do this, but have only teched up to medium satellites (it's expensive research) so far, and they are too small.

Storms hide ships so in theory, you could park a spy ship or even a whole fleet in a storm in an enemy's system, and your enemy could be completely unaware of it's presence.

Since you don't get to see enemy ship movements on their turns, an enemy ship in
your system can just "disappear". Unless you have a view on all the surrounding systems or know the warp points are out of range, you can't be sure if it warped out or is still lurking in a storm. I don't know if the AI can be fooled if you tried this trick.

I also think there's high-end tech that lets you create/destroy storms.

Anyways, that's the only reasons I can think of to go into one.

turanasaurus November 17th, 2000 02:46 AM

Re: How to Mine Asteroids?/Effects of Storms?
 
I've got the same problem as Ferendra. I can't come up with a remote miner ship design that will cover its own maintenance costs. I suppose you could use large satellites, but that takes a lot of research to get them, which means you can't remote mine until much later in the game. That doesn't make sense. Maybe this is a job for the drones (whenever they get added)?

SirDarwin November 17th, 2000 03:51 PM

Re: How to Mine Asteroids?/Effects of Storms?
 
Well a escort class ship, having a bridge, crew quaters, life support, two engines and 1 robo miner has little maintinence. The only problem I see is that since you only get 600 units of production when the precentage is at 100%, it doesn't take you too long to mine out a asteroid or planet and then make in cost ineffective.

Barnacle Bill November 17th, 2000 11:23 PM

Re: How to Mine Asteroids?/Effects of Storms?
 
I've found what appears to be a bug in the code related to remote mining. There is a parameter in the settings.txt file for whether asteriods are depleted by remote mining. I set this to "False". However, they still deplete (1% per turn).

In the in-game setup, I do NOT have "finite resources" turned on, and colony planets do not deplete.

I am aware that changes to the game files do not affect saved games (apparently all the data from the files at the time the game was set up is stored in the save game file). To test changes to the text files, I relaunch the program after editing the file, then start a new game at high tech and play a couple of turns to test.

Other changes to settings.txt seem to work (max systems, for example). It is just this one concerning remote mining that doesn't (so far).

Baron Munchausen November 18th, 2000 03:06 AM

Re: How to Mine Asteroids?/Effects of Storms?
 
Yes, this has been a known bug for some time. They finally found what was wrong and fixed it. This will be in the patch coming soon to a site hear you. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Jubala November 18th, 2000 06:22 PM

Re: How to Mine Asteroids?/Effects of Storms?
 
The first thing I will do when I get the full Version is to kill (cut in half or so) the build cost of remote mining components so it actuall makes sense to remote mine. It will make the ships cheap to build but they will also be costeffective to operate so I can live with that.

Taqwus November 18th, 2000 07:55 PM

Re: How to Mine Asteroids?/Effects of Storms?
 
On storms...

Can you create a storm right on top of an enemy planet, or a warp point?

(Might be tempting, if mildly eccentric -- a cloaked CA skulking about, manipulating space weather...)

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-- The thing that goes bump in the night


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