![]() |
Player controlled battles???
I always wanted to control the battles, why won't be that possible in Dominions 2.?
Wait I know the answer...because that way, the AI would be killed too fast? I mean I could control the battles lot better than the AI, that is for sure, so if the AI would be the oppoment, I would wipe him out easily, more than likely. AI vs. AI battles are better balance wise....am I correct? I think that this is sad, but true. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Player controlled battles???
I'll let Illwinter give the "real" answer but I don't think it would feasible to manage a multiplayer game in any realistic time frame this way.
How many turns in a Dominions game? 1000? How mayn turns in a player controlted combat Dominions game? 100,000? Now try this PBEM - games would take years. Over internet - what would player A do while players B and C fight a strat battle? Multiply this times 8 players. |
Re: Player controlled battles???
No, you are incorrect here:
1st reason: Do you REALY want to control hundreds, or possible thousands of units? Yup, armies of over 200 units ain't so rare in Dominions... 2nd reason: PBEM. I believe Dominions was designed for PBEM, so that's the 2nd reason. |
Re: Player controlled battles???
Huh, well there should be an option: AI controlled battles or human controlled battles....There are games, where you can choose out the method. Its quite simple, don't you think?
|
Re: Player controlled battles???
Well, that would force IW to redesing quite much stuff...
Not worth it, IMHO. |
Re: Player controlled battles???
Quote:
|
Re: Player controlled battles???
I am with Nerfix in this one. I never missed the player controlled battles in Dominions. This is an unique game, also the Dom II. combat/spellcasting AI will kick some ***, so dont worry about it.
|
Re: Player controlled battles???
Aristoteles,
I could see the option giving the game more depth, but I can't imagine a MOM-like player controlled battle with 150 units running I go, You go. Now maybe Simultaneous Execution like the first PC LAN game in history; (trumpet bLast) RoboSport. Or like the more recent Combat Mission games. Battles could be divided into 90 second phases where we both give orders and watch them play out. It comes down to this; where should a small development group like Illwinter spend its precious time? Would player controlled battles bring in more customers? Would it significantly enhance the game for us? Would developing it take Illwinter away from other stuff we all would enjoy more? [ September 30, 2003, 13:40: Message edited by: Yojinbo ] |
Re: Player controlled battles???
Well, if the Dominions II AI is realy so good they say in the "Wish List-Targetable spells" thread, i won't miss player controlled batles the slightest bit.
|
Re: Player controlled battles???
Quote:
|
All times are GMT -4. The time now is 11:33 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.