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 Unrest=? So if I admit that I have a certain tendancy to micromanage will someone tell me how to fine-tune income generation?  I notice I have a tendancy towards generating zero unrest 100% tax provinces without patrolling troops (I usually go with Order3).  Zero unrest seems inefficient, like I could be getting more bang for the buck, but whenever I pump tax to even 110% I start generating unrest.  Is there a happy medium?  Should I be cranking it even higher and patrolling?  How much of a growth scale boost would be needed to offset the population killed by the patrolling? ~Aldin | 
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 Re: Unrest=? 100% tax and 0 unrest is always ideal in a normal province...  unrest greatly reduces tax income. I think taxing above 100% kills .3% population per 10% tax, and I know that growth generates .2% population per scale. Patrolling also kills pop. So I think 120% tax in a large province would probably be stable... you might need 20 patrollers (that's a guess). | 
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 Re: Unrest=? Patrolling doesn't kill population unless there is unrest, does it? | 
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 Re: Unrest=? Hmmm, sounds like 100/0 may be my best bet then.  And if I really want to tweak it make sure I have a few points in growth.  Appreciate the responses! ~Aldin | 
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 Re: Unrest=? This is a related issue: Currently playing a game where there is a territory which always has 10_Unrest... and that's with taxes sitting on 50%. I've even sent in a priest with 20_men for patrolling... never was able to kill any of the brigands, territory still has 10_Unrest. My domain influence for the territory is +2. ANY IDEAS why this happens? | 
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 Re: Unrest=? Constant, uniform, otherwise unexplained unrest/turn => probably hidden blood site(s). | 
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 Re: Unrest=? I have had something similar happen in a villian's lair site also.  You will like villains if you are playing ulm.  Stealthy, shortbows.... | 
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 Re: Unrest=? Quote: 
 Great scotts... I better get searching! | 
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 Re: Unrest=? Quote: 
 Cranking up tax to 200% and patrolling would net you 480 gold per turn... and you'd only be wasting upkeep on patrollers for a single province. So as long as you can focus patrolling on a couple lucrative provinces, it can be quite nice - in the early game, anyway, when gold can fuel rapid expansion. It's just not a great long-term solution like in Dominions I. | 
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 Re: Unrest=? Quote: 
 Cheers | 
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