.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Wrap-around maps suck (http://forum.shrapnelgames.com/showthread.php?t=17097)

Joonie73 December 21st, 2003 12:53 AM

Wrap-around maps suck
 
I have a hard time navigating around them. They are so inconvenient. I don't see why they exist.

HJ December 21st, 2003 01:22 AM

Re: Wrap-around maps suck
 
Because different people have different tastes? http://forum.shrapnelgames.com/image...s/rolleyes.gif

SurvivalistMerc December 21st, 2003 01:53 AM

Re: Wrap-around maps suck
 
Perhaps also to simulate a non-flat world? Sort of like a globe?

Gandalf Parker December 21st, 2003 02:02 AM

Re: Wrap-around maps suck
 
I prefer non-wrapping maps also. You know you can turn that off. Its just one line that says #wraparound.

PvK December 21st, 2003 02:10 AM

Re: Wrap-around maps suck
 
It allows map to be designed "without edges" (which can facilitate game balance for multi-player games), and is an interesting feature which you can easily just not use if you don't want to. I tend to prefer maps with edges too, in general, but it's an interesting feature.

PvK

Joonie73 December 21st, 2003 02:42 AM

Re: Wrap-around maps suck
 
Oh, so all I need to do was just erase that line? LOL.

Quote:

Originally posted by Gandalf Parker:
I prefer non-wrapping maps also. You know you can turn that off. Its just one line that says #wraparound.
<font size="2" face="sans-serif, arial, verdana">

Pocus December 23rd, 2003 01:38 PM

Re: Wrap-around maps suck
 
not quite, you have to kill the links between the border provinces too.

Gandalf Parker December 23rd, 2003 03:11 PM

Re: Wrap-around maps suck
 
Ahhh yes. Sorry, my bad.
The #wraparound is what tells the game to allow scrolling view to wrap.

All movement is actually controlled by a line saying that province 1 is neighbor to province 2.
Such as #neighbor 1 2

It actually doesnt matter if they are next to each other or not. You can create "teleporters" across the map or connect maps that arent visually connected on the TGA image (an underground? or a shadow realm?) by adding neighbor commands.

You can also create a more strategic map requiring more planning and giving it alot of choke points by removing a bunch of neighbor commands. So that even if a province borders on 6 provinces you leave it only 3 neighbors etc etc.

NTJedi December 23rd, 2003 04:12 PM

Re: Wrap-around maps suck
 
Quote:

Originally posted by Joonie73:
I have a hard time navigating around them. They are so inconvenient. I don't see why they exist.
<font size="2" face="sans-serif, arial, verdana">The earth itself is a wrap-around with continents and oceans. Even in a fantasy world it's still good practice to apply some reality.

sfsuphysics December 23rd, 2003 07:04 PM

Re: Wrap-around maps suck
 
Quote:

Originally posted by SurvivalistMerc:
Perhaps also to simulate a non-flat world? Sort of like a globe?
<font size="2" face="sans-serif, arial, verdana">Yes but the maps that wraparound both north-south & east-west do NOT simulate a globe. It simulates some weird geometry that'd give you a headache if you physically saw it in all its dimensional glory.

On real globes if you go around the top, you'll end up halfway around on the other side, not at the bottom http://forum.shrapnelgames.com/images/icons/icon7.gif


All times are GMT -4. The time now is 08:00 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.