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Wrap-around maps suck
I have a hard time navigating around them. They are so inconvenient. I don't see why they exist.
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Re: Wrap-around maps suck
Because different people have different tastes? http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: Wrap-around maps suck
Perhaps also to simulate a non-flat world? Sort of like a globe?
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Re: Wrap-around maps suck
I prefer non-wrapping maps also. You know you can turn that off. Its just one line that says #wraparound.
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Re: Wrap-around maps suck
It allows map to be designed "without edges" (which can facilitate game balance for multi-player games), and is an interesting feature which you can easily just not use if you don't want to. I tend to prefer maps with edges too, in general, but it's an interesting feature.
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Re: Wrap-around maps suck
Oh, so all I need to do was just erase that line? LOL.
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Re: Wrap-around maps suck
not quite, you have to kill the links between the border provinces too.
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Re: Wrap-around maps suck
Ahhh yes. Sorry, my bad.
The #wraparound is what tells the game to allow scrolling view to wrap. All movement is actually controlled by a line saying that province 1 is neighbor to province 2. Such as #neighbor 1 2 It actually doesnt matter if they are next to each other or not. You can create "teleporters" across the map or connect maps that arent visually connected on the TGA image (an underground? or a shadow realm?) by adding neighbor commands. You can also create a more strategic map requiring more planning and giving it alot of choke points by removing a bunch of neighbor commands. So that even if a province borders on 6 provinces you leave it only 3 neighbors etc etc. |
Re: Wrap-around maps suck
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Re: Wrap-around maps suck
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On real globes if you go around the top, you'll end up halfway around on the other side, not at the bottom http://forum.shrapnelgames.com/images/icons/icon7.gif |
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