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-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Bet the CGW review helped. (http://forum.shrapnelgames.com/showthread.php?t=17219)

gregarine January 9th, 2004 02:56 AM

Bet the CGW review helped.
 
The Computer Gaming World review was what got me to come here and order the game. They made the game sound very/deep and complex which is what I like!

Sammual January 9th, 2004 02:58 AM

Re: Bet the CGW review helped.
 
If you find a deeper more complex game most of us will buy it (If we don't have it). Welcome home. *grin*

Sammual

Gandalf Parker January 9th, 2004 03:04 AM

Re: Bet the CGW review helped.
 
One of my favorite comments about Dom is that IF you can get past the learning curve I can pretty much gaurantee that it will live on your machine for 10 times as long as any shelf-ware you purchase from this day forward. http://forum.shrapnelgames.com/images/icons/icon7.gif

--
In Dominions, if it looks like a killer strategy then look at it again carefully.
In Dominions, if it looks like a total waste then look at it again carefully.

tylertoo January 9th, 2004 04:04 AM

Re: Bet the CGW review helped.
 
Quote:

Originally posted by Gandalf Parker:
...IF you can get past the learning curve...
<font size="2" face="sans-serif, arial, verdana">I don't know if this can be answered, but how long does it take to get past the learning curve? (I'm playing the demo with Bruce G's walkthrough right now).

January 9th, 2004 04:08 AM

Re: Bet the CGW review helped.
 
Depends on the individual and how set you are in your ways and how open you are to new/old ways http://forum.shrapnelgames.com/images/icons/icon7.gif

Hard to say; but once you get past the base information and it's application (like shields = don't get hit from arrows, morale is determined by an average of the units in the squad and size, etc) then you get into the fun aspects of playing as opposed to just sort of trundling along.

The first hump is usually learning the interface and using it easily (via hotkeys).

The second hump is learning what is 'good' vs what is 'bad' and what is effective vs you losing (units, battles, games) without knowing why.

The third hump is finding your playstyle and how to balance the many many ways to play with how you enjoy playing effectively.

Gandalf Parker January 9th, 2004 04:47 AM

Re: Bet the CGW review helped.
 
For me Id say the learning curve was mostly licked in the first real game I played. It took me a couple of tries to decide which race sounded like fun for my type of playing. Then a couple to create a god that I felt was playable. Finally I made a game with just a couple of nations turned on as computer opponents. I didnt win but by the time I was beaten I was convinced that I was going to keep trying, alot! The next game I was pretty comfortable.

Lord Hammer January 9th, 2004 05:18 AM

Re: Bet the CGW review helped.
 
Quote:

Originally posted by Gandalf Parker:
For me Id say the learning curve was mostly licked in the first real game I played. It took me a couple of tries to decide which race sounded like fun for my type of playing. Then a couple to create a god that I felt was playable. Finally I made a game with just a couple of nations turned on as computer opponents. I didnt win but by the time I was beaten I was convinced that I was going to keep trying, alot! The next game I was pretty comfortable.
<font size="2" face="sans-serif, arial, verdana">That about sums it up for me too and this forum can be your most powerful "item" http://forum.shrapnelgames.com/images/icons/icon12.gif .For me there are no "if's", only "when's" http://forum.shrapnelgames.com/images/icons/tongue.gif .

[ January 09, 2004, 03:19: Message edited by: Lord Hammer ]

licker January 9th, 2004 06:06 PM

Re: Bet the CGW review helped.
 
Quote:

Originally posted by Gandalf Parker:
For me Id say the learning curve was mostly LICKED (ED) in the first real game I played. It took me a couple of tries to decide which race sounded like fun for my type of playing. Then a couple to create a god that I felt was playable. Finally I made a game with just a couple of nations turned on as computer opponents. I didnt win but by the time I was beaten I was convinced that I was going to keep trying, alot! The next game I was pretty comfortable.
<font size="2" face="sans-serif, arial, verdana">Heh, sorry...

But I don't know what I have to do with learing curves... http://forum.shrapnelgames.com/images/icons/icon12.gif

Wauthan January 9th, 2004 06:30 PM

Re: Bet the CGW review helped.
 
I guess Illwinter will add a step by step tutorial for Dominions 3: Fall of the Gods that explains its detailed and streamlined userinterface?

If it had not been for this forum, and particularly the works of Saber Cherry, I would simply have given up on the game and saved my money for Warlords Battlecry 3. Now I'm glad I didn't. This game is very addictive, and I eagerly await the patch. Learning the game is pretty fast actually. Mastering it enough to beat the computer on easy is a whole other matter.

PhilD January 9th, 2004 07:42 PM

Re: Bet the CGW review helped.
 
Quote:

Originally posted by tylertoo:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Gandalf Parker:
...IF you can get past the learning curve...

<font size="2" face="sans-serif, arial, verdana">I don't know if this can be answered, but how long does it take to get past the learning curve? (I'm playing the demo with Bruce G's walkthrough right now). </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Not sure. I downloaded the demo the day it was available, had the game preordered before that, play for at least one hour almost every day... and still consider myself a babbling newbie. OK, I've won games against Weak AIs at least, but still...

Of course, not everybody needs to be as lame as I am.


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