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-   -   New mod: Devil's Lair (http://forum.shrapnelgames.com/showthread.php?t=17479)

tka January 24th, 2004 01:26 PM

New mod: Devil\'s Lair
 
I've made a new mod. Check it out. It's at the Illwinter's site.

Just playing around with mod-tools.

Endoperez January 24th, 2004 01:57 PM

Re: New mod: Devil\'s Lair
 
Direct link:
http://ulm.illwinter.com/dom2/devils.zip

I thought the easier it is to check this, the more people comment it.

Leadman January 24th, 2004 04:46 PM

Re: New mod: Devil\'s Lair
 
Quote:

Originally posted by Morag:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Teraswaerto:
Looks fun. The Demon Knight is far too cheap at 20 gold though, special national knights cost close to 100 and the demon knight is probably better than any of them. The same goes for his resource cost. Also, the commander Fiend of Darkness and Devil are probably too cheap, as are the Storm Demons and possibly Demon Jesters too.

All this is IMO and based on quick impressions, so take with a grain of salt.

<font size="2" face="sans-serif, arial, verdana">You are absolutely right about demon knights! What was I thinking when I made them cost so little. Well it's quite fun to play with huge hordes of blessed demon knights http://forum.shrapnelgames.com/images/icons/icon10.gif

D.knights are supposed to be unholy and capitol only, as Fire Demons also.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I hope you are going to fix the cost issues. The mod looks like it has good potential. Thanks for your work. http://forum.shrapnelgames.com/images/icons/icon7.gif

Leadman

tka January 24th, 2004 06:25 PM

Re: New mod: Devil\'s Lair
 
Here is a quick fix for cost issues...

http://www.students.tut.fi/~anttil32/mod/devils.zip

I plan to add couple more units (unholy priests: demonologist, occultist) but first I need to make graphics for them and I'm not so good artist. It takes some time.

Lord Hammer January 24th, 2004 11:17 PM

Re: New mod: Devil\'s Lair
 
Oh my God...err...Pretender http://forum.shrapnelgames.com/images/icons/icon12.gif ! Excellent work, superb! Thank you, thank you! I have been playing with abyssia the Last couple weeks and this is just awesome IMHO. There goes my life...AGAIN! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon10.gif And i thought Ermor was so cool...here i go again...sweating bullets http://forum.shrapnelgames.com/images/icons/icon12.gif .

Kristoffer O January 24th, 2004 11:29 PM

Re: New mod: Devil\'s Lair
 
New Version available on IW as well.

Teraswaerto January 25th, 2004 02:03 AM

Re: New mod: Devil\'s Lair
 
Looks fun. The Demon Knight is far too cheap at 20 gold though, special national knights cost close to 100 and the demon knight is probably better than any of them. The same goes for his resource cost. Also, the commander Fiend of Darkness and Devil are probably too cheap, as are the Storm Demons and possibly Demon Jesters too.

All this is IMO and based on quick impressions, so take with a grain of salt.

[ January 24, 2004, 12:10: Message edited by: Teraswaerto ]

tka January 25th, 2004 02:56 AM

Re: New mod: Devil\'s Lair
 
Quote:

Originally posted by Teraswaerto:
Looks fun. The Demon Knight is far too cheap at 20 gold though, special national knights cost close to 100 and the demon knight is probably better than any of them. The same goes for his resource cost. Also, the commander Fiend of Darkness and Devil are probably too cheap, as are the Storm Demons and possibly Demon Jesters too.

All this is IMO and based on quick impressions, so take with a grain of salt.

<font size="2" face="sans-serif, arial, verdana">You are absolutely right about demon knights! What was I thinking when I made them cost so little. Well it's quite fun to play with huge hordes of blessed demon knights http://forum.shrapnelgames.com/images/icons/icon10.gif

D.knights are supposed to be unholy and capitol only, as Fire Demons also.

tka January 27th, 2004 06:23 AM

Re: New mod: Devil\'s Lair
 
New Version is ready. Includes heroes and a couple more new units. Direct link:

http://www.students.tut.fi/~anttil32/mod/devils.zip

Should also be at IW's site soon.

I hope you like. http://forum.shrapnelgames.com/images/icons/icon7.gif

Kristoffer O January 27th, 2004 09:39 AM

Re: New mod: Devil\'s Lair
 
Quote:

Originally posted by Morag:

Should also be at IW's site soon.

I hope you like. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Yup.


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