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Why does Desert Tombs suck?
Why does Desert Tombs theme for C'Tis have to suck so much?
[ January 27, 2004, 04:34: Message edited by: Argitoth ] |
Re: Why does Desert Tombs suck?
Probably because it's a death scale theme that makes use of living units. Since taking any death scale kills all of your people rapidly, you won't have any way to support those living units, and if you can't make a full conVersion to undead units, you're screwed.
Plus it costs 200 points. |
Re: Why does Desert Tombs suck?
Death scale 2 only kills 0,4% of the population every turn , and reduces some supplies
Its not so dangerous |
Re: Why does Desert Tombs suck?
I'd really like to use Desert Tombs, but I have no idea how to make it effective. Any Suggestions?
[ January 26, 2004, 16:16: Message edited by: Argitoth ] |
Re: Why does Desert Tombs suck?
Not that I've really tried DT lately, but I'd imagine that you have to use the special summons as much as you can, and get your death gem production up as high as you can.
I can't even remember what the available living units are, but other than mages and priests I'd not bother much with the rest of them after say turn 20 (or whenever you convert to more of a summons based economy). Its not like the standard C'tis units are all that hot anyway, especially since you don't get the Dancers (do you?). Maybe you can use the slingers to better advantage though... bah, I can't remember what you get and don't get in DT anyway http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Why does Desert Tombs suck?
*bump* Any more suggestions? I'd like to use C'tis so I can abuse Animate Archers and Fire Arrows spell.
[ January 26, 2004, 17:19: Message edited by: Argitoth ] |
Re: Why does Desert Tombs suck?
I've been wondering the same thing and considering approaches (since I love C'tis).
It seems that you pay 200 to get: -nasty declines in your population -to pay gems instead of gold for priests -VERY nice Tomb Wyrms for free each turn from the best summoned priest (that are sacred) -a super powerful final hero So, I guess, like licker said, it would be about summoning the kings as much as possible by finding death gems, pumping out the wyrms and Sauromancers, blessing the wyrms with a nice buff, and setting +3 luck to get the super hero fast. Magic? Anything that helps supporting or summoning of undead to join your vast reanimated hordes. Not sure the advantages are worth +2 death and 200 points, but I plan on more testing along these lines to find out http://forum.shrapnelgames.com/images/icons/icon7.gif [ January 26, 2004, 18:54: Message edited by: diamondspider ] |
Re: Why does Desert Tombs suck?
Try playing a Blessing Effect with your Tomb Wyrms and using your Death Gem income only for Tomb Kings. If you can make your Pretender a SC and speedresearch to Enchantment 3 so you can take indy provinces with 2 or 3 Sauromancers each. Pick a low price Castle so you can build them everywhere to make Shamans and Sauromancers, forget about a normal army.
That's how I enjoy playing DT. They do very well later game if you build yourself up a decent Tomb King population for reanimation. But they are weaker than the base C'tis and Miasma. If the cost was lowered by half, you'd have much more magic you could put into a pretender in order to counter some of the weaknesses of DT. |
Re: Why does Desert Tombs suck?
If they have the poison slingers, they'd combine very well with undead against non-resistant enemies.
PvK |
Re: Why does Desert Tombs suck?
BLAAAM!! oh crap...
*bump* |
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