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-   -   Good TG contest map available (http://forum.shrapnelgames.com/showthread.php?t=1870)

Drake February 13th, 2001 02:14 AM

Good TG contest map available
 
I basically wanted to make this available because a good map can give a player a big advantage for the contest.

Even though I spent more time than any sane person would getting a great map, I'd rather it be about skill in the game than endurance in restarting over and over after the first 15 turns or so. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

SO, if you're interested in playing, feel free to use the map to help get those top scores. With potential ringworlds included, it has nearly 500 planets in a small, spiral galaxy, and I'm guessing a realistic max on this one to be around 300M including your ships.

Good luck & hope to see more people playing!

-Drake

PS: sign up at http://www.twingalaxies.com/cgi-perl...hampionship.pl

geoschmo February 13th, 2001 03:17 AM

Re: Good TG contest map available
 
Very Noble of you Sir Drake.

I still haven't got the timing down for the ringworlds (RINGWORLDS! http://www.shrapnelgames.com/ubb/images/icons/shock.gif ) , but 500 planets is quite a bit more than any system that I have ended up with in my games, including building them out of asteroid fields.

Consider your challange accepted.

Drake February 13th, 2001 04:05 AM

Re: Good TG contest map available
 
You'll have to create 48 ringworlds and make about 150 planets out of asteroids to get near the 500 figure. I'm pretty sure that's about as many as you can reasonable expect to get in a game. Even if you do generate a 39 system quadrant, chances are pretty high you'll wind up with at least one black hole or nebulae. Without a good map, I don't think it'd even be possible for someone to reach the score of 278.7M that I finished with on this one.

As for actually getting those ringworlds built, I found that I got a much quicker start by demanding the AI give up and surrender to my fearsome empire. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Just as using troops to take over the AI HWs is more effective than just glassing them all, threats and diplomacy (after putting a chokehold on their economy) works better than troops. If I'd had to use troops, I might not have gotten a score half as high.

-Drake

geoschmo February 13th, 2001 04:12 AM

Re: Good TG contest map available
 
278, wow.

My top score so far is about 57Mil. I too learned early on that troops were not the most efficient way to conquer the ai. In fact in all of my latest attempts, I can pretty much have the quadrant to myself by turn 35 at the latest.

What I have been trying to figure out lately is how to get these darn ringworlds built and still have time to have anything built on them.

Don't tell me, I want to figure it out myself. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

geoschmo February 13th, 2001 04:22 AM

Re: Good TG contest map available
 
Here's an example of how slap-happy a 2 week long game will make you. (Drake and Tomgs will know what I mean if noone else does.)

Towards the end of one game I got bored shuttling around population from one planet to another so I decided to do a little "galactic graphitti".

Attached is a pic of the galactic map at the end of the game. Re-aranged the warp points some...

ColdSteel February 13th, 2001 04:45 AM

Re: Good TG contest map available
 
You're one sick puppy. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Drake February 13th, 2001 05:01 AM

Re: Good TG contest map available
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
What I have been trying to figure out lately is how to get these darn ringworlds built and still have time to have anything built on them.

Don't tell me, I want to figure it out myself. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
<HR></BLOCKQUOTE>

Don't worry, I think I'll hold off on posting exactly what combination of traits and tactics I used for a couple weeks, just to be safe. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Nice constellation, heheh.

As far as having the quadrant to yourself, that map is well connected enough that you can be on your way toward writing your name in the sky in no time. The attached event log is without advanced propulsion, it'll give you something to shoot for. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

-Drake

raynor February 13th, 2001 06:37 AM

Re: Good TG contest map available
 
Drake,

You *did* see the new rule they added over on TG's webpage, didn't you? The one that says it is a bug in the game that lets you build ringworlds around suns in system that have planets? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

278M. That is just plain scary. And that event log of yours... WOW!

I can't wait for the contest to end. Maybe y'all will zip up your saved games then and post them on the forum so we can admire them. It is so absolutely mind boggling. (I can beat the game on high bonus but clearly I haven't scratched the surface of the game yet.)

I guess you build ringworlds around ALL of your stars? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

alasyr February 13th, 2001 01:45 PM

Re: Good TG contest map available
 
I thought that only one ring world can be built per system.If there is 39 system this would result in 39 RWs.Or maybe it's one RW per star.That would make a whole new ball game as there are systems with as mush as 3 stars, plus if you can create new stars in systems already having one or more stars this would be stunning.

raynor February 13th, 2001 03:48 PM

Re: Good TG contest map available
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by alasyr:
I thought that only one ring world can be built per system.If there is 39 system this would result in 39 RWs.Or maybe it's one RW per star.That would make a whole new ball game as there are systems with as mush as 3 stars, plus if you can create new stars in systems already having one or more stars this would be stunning. <HR></BLOCKQUOTE>

A quick test reveals that you can't build a star in a system that already has a star. You also can't build one if there is a nebula or black hole present in the system. Of course, these are easily destroyed so that you can create a star in those systems.

I'm not aware of any game enforced limit which prevents you from building a SW/RW around every star in every system.


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