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traffic report: [url]www.Dom2minions.com[/url]
Ok the site has been up for abit. Here are the impressions I get from the logs.
RandomOps.exe high interest WEvsTHEM scenario some interest Poke in the Eye scenario low interest MAPS: tiny small medium large most of the interest is in Large huge some interest in Huge epic OK so I guess I need to look at the program for randomly generating opponents to maybe improve it. But Im afraid that most of the improvments are GUI (user menu). Thats not really my area or the programming langauge I use (raw basic). Maybe some Visual (basic or C) programmer can take a look at it. Even a web interface can be used if some perl or java person wants to discuss it. WE vs THEM can be improved. From other indications, putting it on a different map might help. A large map instead of epic size? I havent heard feedback on WEvsTHEM. Does anyone have suggestions for making atlantis, ermor, rlyeh, stronger AI opponents? Im alittle disappointed at the showing on PokeEye. That type of random game was one of my favorite to work on. Any suggestions? Comments? The maps are showing me to be right (well ok and abit wrong). I figured that the small, medium, large maps would be covered pretty well by the manual map makers. Doing the really big maps is probably more work than its worth manually. OK I knew that I was probably one of the few who really enjoyed the maximum-sized (Epic) maps. I like to manage my nation for quite awhile before going to war. But it looks like most of you feel that large is good enough, huge maybe. I also see a fair amount of tiny maps being grabbed which I guess I should have counted on also. Everyone should have a tiny map. Im kindof surprised no one has created a "good" one (manual, artistic) yet. Come on people. "Users have forgotten how to pay for free things anymore". Lets prove that wrong OK? Not just me but all the fan sites. Praise where it pleased you, suggestions where it didnt, information if it was broke, and generally let the people who are doing the stuff on the fan sites know that someone is paying attention. We need to "pay" for their work if we want to see more. |
Re: traffic report: [url]www.Dom2minions.com[/url]
The problem with poke in the eye is, after you have played it and laught about it, you wont play it again. In addition, I could imagine many of the more serious gamers here find the Idea of map with so many random attributes much to confusing/against their play still to even download it http://forum.shrapnelgames.com/images/icons/icon12.gif
[ May 06, 2004, 19:32: Message edited by: PrinzMegaherz ] |
Re: traffic report: [url]www.Dom2minions.com[/url]
I'm a "slow" and easily distracted gamer (->wife, job, other hobbys etc.). I have the game now for ...4 months and haven't even come around to play every nation.
Between the beautiful new maps that are being made by fans, some really interesting and time consuming mods, and your fine (albeit "raw")maps, there is just not enough time to use everything to the extend I wish I could. But be asured that I really like the random maps, ESPECIALLY the epic ones. (Though I have to admit I haven't finished a game on epic yet.) I haven't tried poke in the eye.... yet. [Sigh. I just don't have enough time to do everything I want to.] |
Re: traffic report: [url]www.Dom2minions.com[/url]
Poke in the Eye has been around a bit longer too. Maybe the lower hits are an indication of that more than overall interest? People already have it, etc.?
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Re: traffic report: [url]www.Dom2minions.com[/url]
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Re: traffic report: [url]www.Dom2minions.com[/url]
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Im to the point now that I could actually write a tiny program they could download and re-randomize it on their machine but I was trying to get an idea of where the interests were. |
Re: traffic report: [url]www.Dom2minions.com[/url]
I've got a Poke In The Eye game going. It has been very fun and interesting, though there are some silly things, but that's ok. I got stuck in a very long Man vs. Soul Gate war of attrition. I have two independent castles which I have not been able to spare the forces to capture, so they just contribute half taxes while their forts remain full of scary random units. Some invading AI armies have also come and tried to siege them, but failed. That's actually rather amusing. Also amusing is I started with a cadre of undead units that Man usually wouldn't have. Some vampires which only my Pretender (druid) is capable of leading around, and some mummies which I got to learn the hard way would disease my own troops in battle (so I had some commanders with regeration items waiting around for me to research Gift of Health, which is always amusing in an SP game http://forum.shrapnelgames.com/images/icons/icon7.gif ). I think it adds some spice, and not too much nonsense. The starting magic items were amusing too.
Room for improvement would be if you can limit it so that random forts don't appear in the wrong type for their terrain (land forts underwater), and it might be a good idea not to overwrite the nation's capital fort, though I guess that might be ok. My Man started out with something that looks and acts like an Emorian citadel, but has no name. In general though, I'd recommend giving Poke a try. It's interesting and provides some unusual combinations and circumstances, and some tough independents. I too didn't realize that more random Versions were available all the time. A variant of Poke where the changes weren't entirely random, could be good, too. Something with random placement and specifics, but with more controlled and perhaps thematic units and items instead of pure random. "Dragon Sprinkle", for example. http://forum.shrapnelgames.com/images/icons/icon12.gif Or how about "After the Vampire Wars" (All the provinces start out with bunches of extra priests, friars, Just Man's Crosses, Herald Lances, enchanted swords, Flambeaux, Angels, lifeless constructs... remainders of a need for everyone do develop anti-vampire equipment. Of course, it would have the amusing side-effect of discouraging people from taking undead nations and pretenders... might be popular amongst MP folks wanting to avoid having to deal with VQ's. http://forum.shrapnelgames.com/images/icons/icon12.gif ). PvK [ May 07, 2004, 20:25: Message edited by: PvK ] |
Re: traffic report: [url]www.Dom2minions.com[/url]
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. . THANKS for the great comments. http://forum.shrapnelgames.com/images/icons/icon10.gif Quote:
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http://www.dom2minions.com/SemiRandom.shtml Quote:
[ May 07, 2004, 20:44: Message edited by: Gandalf Parker ] |
Re: traffic report: [url]www.Dom2minions.com[/url]
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Still, I think it's actually a feature as you said, even if it is weird. http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
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PvK |
Re: traffic report: [url]www.Dom2minions.com[/url]
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The actual code for it wouldnt be hard but some kindof sorting system needs to be decided on. Once a few get started I was thinking of using it as a "starting point" for new mappers. Getting them interested in using the map commands to fuly design just one province at a time and adding it to the pile for random placements. |
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