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-   -   Rebelious Planets (http://forum.shrapnelgames.com/showthread.php?t=1943)

Darwin February 19th, 2001 05:10 AM

Rebelious Planets
 
I've noticed that when planets rebel and start their own empires, they are easily destroyed. They are at a severe disadvantage. I was thinking that maybe the new empire should get any ship or station, in orbit of their new homeworld. Maybe this would give them a better change to survive. Just wanted to run this by everyone, get opinoins before writing Aaron.

Aussie Gamer February 19th, 2001 05:47 AM

Re: Rebelious Planets
 
I am against this. It's better to leave it as is, as this is more balanced.

Later in the game, you can just more a ship into the system and ask for their surrender, thus gaining the world and any ships back into the empire of yours.

Triumvir Emphy February 19th, 2001 03:42 PM

Re: Rebelious Planets
 
a lot of people don't like it when the computer cheats, the way it is now is just fine.

Darwin February 19th, 2001 05:08 PM

Re: Rebelious Planets
 
How would it be Cheating?


Triumvir Emphy February 19th, 2001 05:32 PM

Re: Rebelious Planets
 
because the computer gets resources that materialize out of thin air. it would be like beating down the computer and suddenly he gets 40 new ships from no where. some people don't like that. because this usually takes the place of a real AI in other games. SEIV has a pretty good AI to start with, so it doesn't need to rely on cheap tricks.

Baal February 19th, 2001 06:18 PM

Re: Rebelious Planets
 
I think that this would be a good idea. Giving the rebelling faction some ships and all. I mean what's so bad about a planet rebelling, you can just put it down. If it has ships it has some sort of chance. This would also make a good senerio. You are a rebelling planet at the edge of the empires border.

What would be even better, is if you are an unpopular leader, have whole systems rebel from you all at once. Like a coup detat. That would be even more fun because then you have another empire to deal with. Though the AI would have to be improved if the rebel empire had any chance of winning against empires like ours.

And an even bigger/better idea. Civil war. Have half of your empire rebel and go to war with you.

That's jut my 2 cents though.

Suicide Junkie February 19th, 2001 08:57 PM

Re: Rebelious Planets
 
I think the when the planet rebels, they should get anything in orbit of the planet.

Otherwise, you would retain control of any ship in orbit, and would have an instant blockade, easily recapturing the world.

Nyx February 19th, 2001 09:00 PM

Re: Rebelious Planets
 
Give unhappiness modifiers to conquered races when a planet near them rebells. n the right circumstances, it could set off a chain reaction of rebelling worlds each one making the problem worse.

------------------
Compete in the Space Empires IV World Championship at www.twingalaxies.com.

Darwin February 21st, 2001 01:56 AM

Re: Rebelious Planets
 
It's not the AI getting something out of Nothing,Triumvir Emphy, I was only suggesting them getting any ships your empire had in orbit of the rebeling planet when it rebeled. How could they rebel without taking the ships in orbit anyway.

------------------
Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995

Marty Ward February 21st, 2001 02:19 AM

Re: Rebelious Planets
 
How about rebelling planets joining another race? Then they would have the resources available to actually do something. Could be a problem if a planet with a shipyard rebelled!


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