![]() |
Newb Q: Pretender options for Machaka?
After a few warm-up games, I've really enjoyed playing these jungle warriors. However, I haven't quite figured out what pretender chassis works best with them.
I've been using the Desert Sun option with the following scales: order 1-3, heat 2, misfortune 1, magic 1. My main armies have been big hoplite/archer Groups backed up by sorcerors, black sorcerors and voices of the lord. It seems like a multi-path human pretender (e.g. archmage) might build on the strength of the Machakan mages quite nicely, but then again, choosing a pretender with different strengths (e.g. Wyrm) might be a better combination. All other things being equal, I'd prefer to have a big, nasty monster ruling the jungle tribes... somehow that just seems right. http://forum.shrapnelgames.com/images/icons/icon12.gif Any input you can provide would be greatly appreciated. |
Re: Newb Q: Pretender options for Machaka?
may i ask how you cope with the bad pd ?
do you take a watchtower and castle all the area which i probably would do ? but machakas armies aren't very quick or ? so how do you defend with them best ? i find the machaka theme nice but it seems that i can't play with them because they are not my playstyle so hopefully i get some advice here together with you http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Newb Q: Pretender options for Machaka?
If you want to search for previous Machaka threads it has some suggestions. But my personal favorite is:
Virtue Air 4 Dominion 6 Then Heavy Scales. Good choices are: Order 3, Production 3, Magic 3. Heat 2, Growth 3. Then you can get a Castle. [ June 30, 2004, 21:38: Message edited by: Zen ] |
Re: Newb Q: Pretender options for Machaka?
Quote:
|
Re: Newb Q: Pretender options for Machaka?
Hey, Zen? Didn't you say Growth was crap, and that you always take Death instead, for the points? Is there a specific reason why you've chosen to recommend the exact opposite, in this case?
|
Re: Newb Q: Pretender options for Machaka?
Quote:
|
Re: Newb Q: Pretender options for Machaka?
Quote:
|
Re: Newb Q: Pretender options for Machaka?
I like a Daughter of the Land with A3 W2 S7. Covers your magic gaps, gives a decent SC, and a nice extra two gems a turn.
|
Re: Newb Q: Pretender options for Machaka?
Quote:
|
Re: Newb Q: Pretender options for Machaka?
Quote:
Another thing is to stud your territory with forts, to allow only one non-fortified province between each fort, a la : oXoX ooXo XoXo Each X being a fortified province, each O non-fortified. My 'diagram' is iffy - forts border one another, but then, most maps don't have too many provinces with 8 neighbors. http://forum.shrapnelgames.com/images/icons/icon12.gif Point is, if you build those forts, you can channel the enemies, as they only have so many ways they can go, if they don't want to besiege you. ( It works better with the semi-expensive fortifications that give at least 100 defense, because the walls aren't as easily crushed the same turn as an attack. Extra admin doesn't hurt either.) You build your temples in the provinces with the forts, obviously. http://forum.shrapnelgames.com/images/icons/icon12.gif Later game you may need more temples, but Machaka isn't dominion driven unless you have an immortal pretender. Put a reasonable garrison in each fort, with both a combat combatant and, if you can afford it, a spellcaster. (The question in affording the spellcaster is the loss of research / casting, unless you build a lab in each as well.) The garrisons allow you to move to block the 'channels' you've left between your fortifications, to surround the invader. One thing that helps to afford the reasonable garrisons with Machaka : Vine Men. Build some Ivy Crowns, thus allowing 3 Vine Men (or Vine Ogres, if your caster is N3) for every 1 nature gem. Upkeep free, and non-routable as long as there is a mage on the field. And of course, forging Thistle Maces helps your N2 mages reach N3, allowing the Vine Ogres which provide much better bang per Nature Gem. (Get to N4, and higher construction, and there's a staff you can forge that gives a bonus of 2 to nature magic, and an additional bonus to each casting of Vine Men / Vine Ogres.) Nearly ever mage Machaka produces has at least N1, so it's easy to produce the Vines, and again - they don't suffer morale loss, so won't rout, making them great for wearing down most invaders until they run out of fatigue. |
All times are GMT -4. The time now is 06:30 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.