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OT: 3D object - human.
Remember that human 3D object I had that I was working on the head of? Well, I was hoping some helpfull people might help me with the rest of it, now that I have alloted some time. http://forum.shrapnelgames.com/images/smilies/smile.gif
Please note that I'm not going to get as detailed as toe's. The feet will be in boots, or shoes, or socks...and it would be too many triangles. And annoying having to deal with them, too. http://www3.telus.net/funnybnz/Person-Front.png http://www3.telus.net/funnybnz/Perso...-Front-Top.png http://www3.telus.net/funnybnz/Person-Side.png http://www3.telus.net/funnybnz/Person-Side-Back-Top.png http://www3.telus.net/funnybnz/Person-Back.png Yes, a picture of the feet are nessasary. They need to look right, too. http://www3.telus.net/funnybnz/Person-Feet.png |
Re: OT: 3D object - human.
*Pokedy*
No, he's not naked. |
Re: OT: 3D object - human.
Nobody has any comment?
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Re: OT: 3D object - human.
Please don't see this as critisism, just think of this as "questions/advise".
The arms need a more realistic look, also the upper body is in a need of more realistic proportions. The heands look great, also the head look nice. Keep up the good work and show us the results. |
Re: OT: 3D object - human.
I'm looking for criticism, so please, criticize away! http://forum.shrapnelgames.com/images/smilies/happy.gif
That's the problem. I don't really seem to be able to figure out what to do next. I know it don't look like a human should, but I have no clue how to get it there. I'm looking for hints. http://forum.shrapnelgames.com/images/smilies/happy.gif The head is as good as it is because of the Last thread I posted on this one, focusing on the head. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: OT: 3D object - human.
one quick preface question, is this character supposed to be "cartoony" or "realistic"? or some combo thereof?
No offense intended, I hate to critique when I know I couldn't do any better(I can do manatees and swords in blender, but I can't figure ourt it's texturing and materials for the life of me...), but I have seen quite a few far out 3D characters out there. ....hmmm... the chest sems to lack definition, maybe extrude or "bubble"(however wings does that) some pecs, and possibly bump map some abs or a stomach? Also from a side view the head looks a little "ETish"(unless that is what you are going for if so http://forum.shrapnelgames.com/images/smilies/happy.gif) maybe pull the face back a little. Also some definative joints would improve the legs and arms IMO(unless you are going for a kinda cartoony "gumby look", in which case it looks great http://forum.shrapnelgames.com/images/smilies/happy.gif ). |
Re: OT: 3D object - human.
Quote:
Also, I think he could use some hips, his legs seem to hang from his torso, there should be like a "pelvis" bone there with joint sockets for the legs, and give him some buttocks while your at it http://forum.shrapnelgames.com/image...ies/stupid.gif |
Re: OT: 3D object - human.
Thanks, that's the kind of stuff I'm looking for.
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Re: OT: 3D object - human.
Specifically for the arms:
Tilt the thumb down a little bit, having it stick straight out looks... well, kinda painful, since I know my thumb doesn't go that far http://forum.shrapnelgames.com/images/smilies/happy.gif From the front/back view, the arm needs to taper a little less. There should be a little "bump" where the palm starts after the wrist, then it would continue to taper at a higher angle toward the fingers. The shoulders should be a little bit bigger, to go with the chest. I'm assuming you're going for a male from that, so bigger shoulders = ok http://forum.shrapnelgames.com/images/smilies/happy.gif And not specifically for the arms... the chest from the front looks sort of 'barrel-ish', but from the side is non-existant. For a guy that big, the chest needs to extend about twice as far as the arms from the side view. Hope that helps. --edit: Actually, looking at it again... in comparison to the head, the body is huge... so, if it's possible, try scaling down the body below the neck (or scaling up the neck and head) before proceeding. I would say don't mess with the shoulders until we can see what the re-scaling does. But all the proportion stuff with the arms and chest is ok. |
Re: OT: 3D object - human.
Hmm... I can make ships, but thats about it. lol, never tried a figure model or anything. Only starships. Wanna se one? (I think he need elbows and knees. It looks weird with a streight 'log' at legs and arms... ;|)
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