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Mictlan Pretenders ideas request
Hi,
After suffering to Mictlan in a number of games, I begin to realize there is maybe something to do with them (mostly mass demon summoning http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/images/smilies/happy.gif ) But I've no brillant idea about a good pretender... Basically, is a Blessing strategy really useful (the sacred troops are just ok, nothing great IMHO), or rather should one go for a big Blood mage (to get the big blood stuff easily) , a magic poor SC to help the (crappy) troops, or stg else ? I suppose Mictlan requires good scales (except Prod), medium dominion at least and a cheap fort, so is en expensive pretender worthwhile ? |
Re: Mictlan Pretenders ideas request
Mictlan can clamhoard quite well as well .
I would suggest an SC pretender , a ghostking or a VQ . Ghostking : Order 3 , Heat 1 , Sloth 3 , Death 1 , Misfortune 2 , Magic 3 . Castle Watchtower , Dominion 7 . A2 F2 W2 N2 E4 D4 S4 . In the first 20-30 turns your ghostking expands + sitesearches . This way after 20-30 turns you will have about 10-12 (almost) fully searched provinces . With E4 you only need one pair of boots of earth to have the option to cast Forge of the Ancients when you were lucky with finding earth sites . After the first 20-30 turns when his searching duty is over your Ghostking will become a forger/caster till the end of the game . I normally forge first about 10-15 hammers . Besides blood + construction try to get conjuration 6 or even 7 quickly . Conjuration 5 gives you the possibility to accashic , Con 6 gives you the spectres and con 7 gives you additional Deathcasters + the imo great ivy kings . Only small drawback is imo that you probably need to empower a deathmage in blood to get vampire lords . Focus mainly on hoarding . In lategame you can then boost your bloodincome with wishing for blood and kill everything . The main weakness of Mictlan is imo their lack of combat mages . And the only non-capitol only mage is the B - priest which is for nothing else useful than bloodhunting + bloodsacrificing . |
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Looks great to me (if not particularly original) http://forum.shrapnelgames.com/images/smilies/smirk.gif |
Re: Mictlan Pretenders ideas request
How about giving some yourself instead of whining? I realize I'm doing the same, but being an utter noob I don't feel I have any advice to give. Nagot on the otherhand is obviosly an expert.
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Clamming with Mictlan, why not - if you like to turtle? But I'd bet an MP game will be decided long before you can empower and equip an astral-4 GK to the point he can wish for more blood. The fact that Mictlan needs to push its research in Blood Magic as well as the other schools doesn't help here. I'd say the "Focus on that" (ie, clamming) advice is a recipe for disaster in MP. Empowering a death mage in blood to get Vampire Lords - what a waste of blood slaves, especially if you want "to get Conjuration 6 or even 7 quickly". If you can't get the undead hero, Lamia Queens are bot cheap and effective death mages with 2 sorcery picks. I'd rather burn 15 nature gems/turn until I get one with a blood pick or 2, rather than empower a necromancer. "And the only non-capitol only mage is the B - priest which is for nothing else useful than bloodhunting + bloodsacrificing". Under Boron's magic+3 scale, he's a damn good magic researcher as well, cost-wise. If Boron doesn't use them for research duty, I wonder how he ever get Wish, Vampire Lords, Ivy Kings, etc. Or I must assume he's incredibly lucky with Sage sites. |
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Re: Mictlan Pretenders ideas request
With all due respect, I think people on this board have a bad habit of flaming others for giving less than perfect advice. If someone says something wrong, why not just correct him where you disagree and offer a better solution? I'm not only talking about Nagot here. It's keeping people away from the Boards, and ultimately hurting the game. Dom2 is strongest in multiplayer, so why scare away the newbies?
Now that I'm done complaining, here's a suggestion. Which, I might add, is probably not perfect, and hasn't been tested in MP, but I hope you'll let me live anyway. Vampire Queen 3 Air 3 Earth 3 Death 4 Blood 4 Dominion 3 Order 3 Sloth 2 Heat 1 Growth 1 Misfortune 2 Magic Wizard's Tower (You might have enough points for another good scale, not sure) The pretender's paths complement the national mages nicely IMO and give access to most of the usual SC spells (air shield, mirror image, mistform, *skin, invulnerability, soul vortex). You can probably make a dwarven hammer for cheaper soul contracts if you want to pursue that path. Alteration-3 gives you spells to expand with the pretender. Construction-4 gives you dousing rods for blood hunting. After that, research Blood and consider Alt-5 to beef the VQ further and Const-6 for the path boosting items. The national troops are crap, but slingers can be fun if you have a lot of them, since their hail of stones gives them a good chance of routing independent enemies. I like to forge thistle maces and have priest kings summon dark vines, but that's partly because I think tentacles are cool. Edited for clarity and great justice |
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