.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Dimension X: Home World Wars (http://forum.shrapnelgames.com/showthread.php?t=22255)

geoschmo January 5th, 2005 05:30 PM

Dimension X: Home World Wars
 
Does this sounds interesting to anyone? Ten good starting planets, low starting tech, and no colonization. You play the entire game with the ten planets you start with, plus any you can capture from your opponents.

If there's any interest in it I'll set it up. This might be a good hook for Dimension X 2.

Discuss...

Fyron January 5th, 2005 05:32 PM

Re: PBW Game idea
 
What size of map?

geoschmo January 5th, 2005 05:34 PM

Re: PBW Game idea
 
That would depend on the number of players I think. Not huge in any case, but a ten planet start can be spread out over several systems. Too small a map and people will be sharing homesystems.

Intimidator January 5th, 2005 05:54 PM

Re: PBW Game idea
 
Make sure players have enough astroids to mine.................

geoschmo January 5th, 2005 06:19 PM

Re: PBW Game idea
 
Well, with a stock map you'd have asteroids and a lot of planets that you would normally be colonizing to remote mine if you want. Trade would help as well. But even without that you can support a lot of ships with ten good homeworlds. Especially without the cost of building and maintaining colony ships, and queue usage on all those little colonies that aren't really generating any income for you. At first your empire would be much stronger then you are used to. Of course the late game empires would be smaller than normal, but everybody would have the same handicap there. And less micromanagment. http://forum.shrapnelgames.com/images/smilies/happy.gif

Fyron January 5th, 2005 06:43 PM

Re: PBW Game idea
 
120% maintenance reduction will rule the day.

tesco samoa January 5th, 2005 06:49 PM

Re: PBW Game idea
 
ok i am in.

10 planets. would we limit players to rock and ice or would gas be available as well ??

Remember ED and I get first dibs on Dim x3 as two happened aready.

would be cool if you used a balance map with tons of empty systems http://forum.shrapnelgames.com/images/smilies/happy.gif So it would be a regular map with lots of space to deal with and only planets in the players core system

So I guess you could design a galaxy set up with no planets or astroids generate a map then go in and do player placement. Space is Vast and Empty and we have the pbw game to prove it.

That would be cool as their would still be nebulas black holes , stars , storms to play with.

Would you allow stellar so players could build rings or spheres.

Ragnarok-X January 5th, 2005 06:49 PM

Re: PBW Game idea
 
Edit the settings.txt in a way that all planets, apart from playerplanets have a minimum value of 120%. That will help as well.

Fyron January 5th, 2005 06:57 PM

Re: PBW Game idea
 
Quote:

tesco samoa said:
10 planets. would we limit players to rock and ice or would gas be available as well ??



I don't see how it matters? All homeworlds are the same size, and you can not colonize anything.

Parasite January 5th, 2005 07:12 PM

Re: PBW Game idea
 
Interesting...

Build a ringworld then use it for remote mining.

If a homeworld is glassed could it be recolonized or just left barren as a warning to others.

I would be in if it is set to two days or more turns.


All times are GMT -4. The time now is 09:42 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.