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-   -   OT: DoGa import/export issues ? HERE ! (http://forum.shrapnelgames.com/showthread.php?t=22568)

Ragnarok-X January 28th, 2005 09:48 PM

OT: DoGa import/export issues ? HERE !
 
Hey everyone,

i recently downloaded two archives containing new doga parts. Now i cant get them to work. I can manually choose to add them with the "add part from files" thingy, but thats pretty time-expensive. Is there any way to make them show up just like "regular" parts ?! I read to decompress the archives (mecha and basic parts) into the common/parts folder, but still i always have to manually choose them. Can anyone help me ?

Atrocities January 28th, 2005 10:09 PM

Re: OT: Setting up new parts with Doga
 
Yes, but you will have to ask Todd Z over at the DOGA english site. http://forum.shrapnelgames.com/images/smilies/happy.gif

kerensky January 30th, 2005 09:17 PM

Re: OT: Setting up new parts with Doga
 
Could you post up a link for the parts you found??? I can't seem to locate any, even on the Doga site.

Atrocities January 30th, 2005 09:20 PM

Re: OT: Setting up new parts with Doga
 
http://www.doga.co.jp/english/
http://www.doga.co.jp/english/bbs/bbs.cgi

Quote:

Date: 9/7(Tue) 01:03 GMT Author: Todd Zircher [] Delete

Some old and some new part libraries from Team DoGA in LZH archives. If you're using L1 or L2, you need to do some editing of your part.ini files.

http://doga.jp/archive/040823/dogae1...rts_040823.lzh
http://doga.jp/archive/040823/dogae1...rts_040823.lzh
http://doga.jp/archive/040823/dogae1...rts_040823.lzh
http://doga.jp/archive/040823/dogae1...rts_040823.lzh

This is some very very nice stuff here. Over 40 more pages of parts so figure 650+ parts. Some of them are basic building blocks, other are nicely detailed vehicles, there are built in parts for manga/animie features and emotions, and some of the original parts got revamped and cleaned up.

Pervious part libraries robot, human, insect, and animal:
http://doga.jp/~kama/NewParts/
--
TAZ

MUST HAVE DOGA L3 or Better

Randallw January 30th, 2005 11:02 PM

Re: OT: Setting up new parts with Doga
 
any way to get the new parts listed with the rest?. I seem only able to access them by choosing parts from the file.

TurinTurambar January 31st, 2005 12:21 AM

Re: OT: Setting up new parts with Doga
 
Thanks for those links AT. That forum over at DoGA is a piece of crap for trying to find anything.

BTW, I downloaded the new Beta for L3 and it freakin rocks. Taz posted a link to it in response to my problems over there.

Turin[img]/threads/images/Graemlins/icon42.gif[/img]

Ragnarok-X January 31st, 2005 01:21 PM

Re: OT: Setting up new parts with Doga
 
Setting up parts is most terrifying. You need to render them, create a thumbnail for each picture. Create a bigger Thumbnail featuering EACH single render. Then you need to edit the parts.ini file, in addition you need to edit all the parts you want to add to fit a certain theme, i.e. Ball01, Ball02 and so on. This majorly sucks. No way i will do that work more than once. To make it EVEN worse, each library/Thumbnail only features a maximum of 16 parts. Downloaded a hundred parts ? Oh well, go and create 6 thumbnails then...

Atrocities January 31st, 2005 03:16 PM

Re: OT: Setting up new parts with Doga
 
Rag - it used to be a terrifying. I had to do it many times. Now with the latest version of L3, it recognizes the INI files automatically. No editing.

Ragnarok-X January 31st, 2005 06:01 PM

Re: OT: Setting up new parts with Doga
 
WTF: i downloaded l3 including the highres textures. STILL it seems it wont "automaticly" import them the way you described it. I still have to create a folder with thumbnailes and a "major" thumbnail, is this right ?

Ragnarok-X January 31st, 2005 06:06 PM

Re: OT: Setting up new parts with Doga
 
Yo and while im at it. Today i downloaded this metasquee tool to export and import stuff into DoGa. I created a fighter launch system in 3dsmax, exported it as 3ds. I then opened it into metathingy and choose to export it into doga. Now starting doga, the part shows up just fine. But it wont apply textures at all. It seems it has still the incorporated material/base color which was automaticly added within 3ds. Is there any way i can "clean" it up, or do i have to choose specific options to allow a proper import ? Ty you a lot.


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