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-   -   On topic: When the tactical map is too small (http://forum.shrapnelgames.com/showthread.php?t=22624)

primitive February 3rd, 2005 07:57 AM

On topic: When the tactical map is too small
 
Hi, Been a while http://forum.shrapnelgames.com/images/smilies/wink.gif

So, Question:
What happens when the tactical map is too small to contain all the ships ?
(Yes, we are there in the RTH 2 game)

A: It fills with equal number of defenders and attackers.
B: It fills up with defenders, leaving just the remaining spaces for the attacker.
C: Something random.
D: The game crash.

Anybody got a clue http://forum.shrapnelgames.com/image...s/confused.gif

narf poit chez BOOM February 3rd, 2005 08:00 AM

Re: On topic: When the tactical map is too small
 
I'd guess C and or D.

geoschmo February 3rd, 2005 09:27 AM

Re: On topic: When the tactical map is too small
 
Isn't the tactical grid like 60 by 60? You guys have combats involving more than 3600 ships? http://forum.shrapnelgames.com/images/smilies/shock.gif

Go old school and pick champion ships to decide the combat for you. http://forum.shrapnelgames.com/images/smilies/happy.gif

Spoo February 3rd, 2005 10:46 AM

Re: On topic: When the tactical map is too small
 
Quote:

geoschmo said:
Isn't the tactical grid like 60 by 60? You guys have combats involving more than 3600 ships? http://forum.shrapnelgames.com/images/smilies/shock.gif

yes.

I've noticed that the ships overlap (with each other and warp points and planets). Fighters will be launched on top of other ships or in the nearst empty space (even if it's on the other side of the map).

I'm not sure if there other implications. i.e. if one of ships overlaps with an enemy ship are they considered ramming? Or if you shoot an overlaping enemy ship, will you damage your ship as well/instead?

Suicide Junkie February 3rd, 2005 11:34 AM

Re: On topic: When the tactical map is too small
 
You can tractor beam ships onto other ships; it dosen't count as a ram. They'll just fly away at the next opportunity.

You only take ram damage if you give a ram order.

Fyron February 3rd, 2005 03:31 PM

Re: On topic: When the tactical map is too small
 
Quote:

Spoo said:
I'm not sure if there other implications. i.e. if one of ships overlaps with an enemy ship are they considered ramming? Or if you shoot an overlaping enemy ship, will you damage your ship as well/instead?

I doubt they are considered ramming (at least before they can move). If you ram an enemy ship and both of them survive, they will happily coexist in the same square.

Caduceus February 3rd, 2005 03:41 PM

Re: On topic: When the tactical map is too small
 
Please post a picture, I would love to see it that crowded http://forum.shrapnelgames.com/images/smilies/wink.gif

Renegade 13 February 3rd, 2005 05:13 PM

Re: On topic: When the tactical map is too small
 
Eeek! Ok Primitive, please please stay away from my empire in RTH 2! I'm not near built up enough if you can fill the combat area fully http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/shock.gif Remember, I'm 1/4 Norwegian, we've got to stick together http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/image...ies/tongue.gif

primitive February 3rd, 2005 05:23 PM

Re: On topic: When the tactical map is too small
 
Who said the big stack was mine http://forum.shrapnelgames.com/images/smilies/wink.gif

Poor little me just popped a scout through a warphole and found a little more than I think I can handle (in one go).

Hmmm, maybe I can sacrifise a few ships on a test http://forum.shrapnelgames.com/images/smilies/evil.gif

Renegade:
Your a 1/4 Renegade Norwegian. Do you know what we do with Renegades in Norway http://forum.shrapnelgames.com/images/smilies/smirk.gif

Wildcard:
Since its not my ships it must be up to the still anonymus owner. If he wants to post, then I have no objections.

LordAxel February 3rd, 2005 07:41 PM

Re: On topic: When the tactical map is too small
 
I was wondering this myself as a battle like this is i coming in Last Man Standing.


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