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-   -   What Should I Make Now? (http://forum.shrapnelgames.com/showthread.php?t=22668)

Atrocities February 5th, 2005 09:49 PM

What Should I Make Now?
 
Ok, I have finally finished up the remakes for the Star Trek sets, and I have made several other non-star trek sets so what should I make now?

I was thinking about making a Battlestar Galatica set, but have dabbled in both an empire and rebel set for Star Wars. There are some requests for Babylon 5 sets, but the ones I have made have never really been that well recieved. (??)

I know that my talent is a dying breed with the 3d ship model system that SE V will most likey use, and that any ship sets I make now are kinda in vain given the short time we have before SE V comes out. So really anything I make is just an indulgance and nothing more.

However given that depressing nature of my previous statement, I still get board and wanna make things. So the question stands, what should I make?

Perhaps a Ship Set Build Off. Two modelers make a basic set each and people vote and choose the best set of the two.

I jsut realized I also have five sets not yet released, pending the out come the Tournement. Plus the set that Solops is working on. http://forum.shrapnelgames.com/images/smilies/happy.gif (That a nice one)

Well enough praddling on. I am going to go spend some pennies and get a die coke. http://forum.shrapnelgames.com/images/smilies/happy.gif

Kevin Arisa February 5th, 2005 10:01 PM

Re: What Should I Make Now?
 
Star Wars is a definite maybe. There is the Old Republic, New Republic, Trade Federation, and Galactic Empire. I'm sure there are others like Hapans, Ssi-ruuk and Vong but reference material on those is pretty scarce.

I think you are giving SE4 a great sendoff with all of your excellent sets. Keep it up! http://forum.shrapnelgames.com/image...es/biggrin.gif

Kana February 5th, 2005 10:03 PM

Re: What Should I Make Now?
 
Well I could point you to a few SFB shipsets I would like to have made...? I mean if your 'really bored'...

Kana

narf poit chez BOOM February 5th, 2005 10:16 PM

Re: What Should I Make Now?
 
Think up the wackiest ship design you can. Then, make it work. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Slick February 5th, 2005 10:32 PM

Re: What Should I Make Now?
 
Maybe you could think about making some components.

Ragnarok-X February 5th, 2005 10:35 PM

Re: What Should I Make Now?
 
Well, why dont you do a nice babylon 5 set ? Shadows could use one, as well as almost every other race. Im doing my best, but it still quite consuming to do coding and graphics http://forum.shrapnelgames.com/images/smilies/wink.gif

While we are at it, wont it be possible to somehow convert doga made shipsets to the mentioned X format ? If now, which free modeler supports .x ? It seems even my 3dsmax 5.1 cant export into X.

narf poit chez BOOM February 5th, 2005 11:18 PM

Re: What Should I Make Now?
 
That's becuase X is unknown, so naturally it's hard to write a converter.

Atrocities February 5th, 2005 11:32 PM

Re: What Should I Make Now?
 
Converting is the easy part. Mapping the textures and reducing the polygon size is the hard part.

To make just a small federation ship under 1000 polygon would be one UGLY ship. No rounded edges at all. Rounded edges drive up the polygon count.

I can make ths ships into parts then run them through a parts program but even then they are still high. THe lowest I have been able to get even the lowest of my models down to is around 4k Poloygons.

I will fiddle around with a Shadow set next. No promises but I will try. http://forum.shrapnelgames.com/images/smilies/wink.gif

Randallw February 6th, 2005 01:16 AM

Re: What Should I Make Now?
 
I was thinking about making a new cylon set. So will DoGA be no use when we need 3D sets for SEV?.

Captain Kwok February 6th, 2005 01:21 AM

Re: What Should I Make Now?
 
Quote:

Randallw said:
I was thinking about making a new cylon set. So will DoGA be no use when we need 3D sets for SEV?.

Doga can export to .x, but the models have really high polygon counts, which is not good. Lots of work would have to be done on each model to make it SE:V friendly.


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