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-   -   Cost/Benefit for Castle types (http://forum.shrapnelgames.com/showthread.php?t=23236)

RonD March 22nd, 2005 09:07 AM

Cost/Benefit for Castle types
 
Here's a different angle on the Watchtower issue.

It seems that the devs thought about the costs and benefits of different castle types only (or at least largely) in terms of resource gathering + defense vs. gold cost + build time. But the MP community generally ignores those issues. The Watchtower is the favorite because it is the cheapest lategame defense against ghostriders.

How about re-balancing the design point costs? Make a "middle" castle the 0-point default, and charge design points for deviations either way.

Vicious Love March 22nd, 2005 11:11 AM

Re: Cost/Benefit for Castle types
 
You just blew my mind.

TheSelfishGene March 22nd, 2005 11:51 AM

Re: Cost/Benefit for Castle types
 
...then everyone would still pick the Watchtower, but simply have 80 more points to spend on magic or scales.

The problem with the Watchtower issue is that armies just aren't valuable enough for long enough, and temples are too vulnerable because PD is too weak. So doing this without any other changes would just tilt the game further toward those with strong early expanding SCs.

RonD March 22nd, 2005 12:02 PM

Re: Cost/Benefit for Castle types
 
Quote:

TheSelfishGene said:
...then everyone would still pick the Watchtower, but simply have 80 more points to spend on magic or scales.


No - they would have 80 fewer points to spend on magic or scales.

The idea isn't to fix everything, for goodness sakes. Just correct a glaring imbalance in the basic structure. When you choose a 0-point default it should be worse than the alternatives that cost points. A watchtower might still be the best choice for MP, but at least you'd have to pay for that choice by having less of something else. Currently you are rewarded for making the best choice by also getting more of everything else.

Leadman March 22nd, 2005 12:18 PM

Re: Cost/Benefit for Castle types
 
This is a very interesting idea. It would change MP and maybe breathe some new life into it.

Leadman

Oversway March 22nd, 2005 01:00 PM

Re: Cost/Benefit for Castle types
 

Ah, if only we could mod castles http://forum.shrapnelgames.com/images/smilies/wink.gif

TheSelfishGene March 23rd, 2005 12:20 AM

Re: Cost/Benefit for Castle types
 
Oh my apologies, i understand what you were saying now. I thought you meant to keep the baseline ratios between castles the same but simply make *all* of them cheaper; so the Castle might cost only 40, but the Watchtower would be -40. Your saying to just make the Watchtower more expensive and some of the others less.

Well then i agree with you! Not a bad idea.

Huzurdaddi March 23rd, 2005 12:28 AM

Re: Cost/Benefit for Castle types
 
Quote:


Currently you are rewarded for making the best choice by also getting more of everything else.


Actually the best choice ( if you do not count cost ) is mage tower. But it's hideously expensive.

Don't I wish that one could mod towers.

Vicious Love March 23rd, 2005 08:19 AM

Re: Cost/Benefit for Castle types
 
Mind you, this still makes no thematic sense. Then again, a tiny watchtower's garrison reclaiming an entire province less than a month after a raid by Ghost Riders doesn't make much sense either, so I suppose we're to conclude the basic watchtower was ma-a-agic in the first place.

Color me impressed.

The_Tauren13 March 23rd, 2005 02:41 PM

Re: Cost/Benefit for Castle types
 
maybe just reprioritize the pricing

<font class="small">Code:</font><hr /><pre>
Castle Type Points Admin Def. Supply Time Cost
Mausoleum 150 20 25 25 2 300
Watch Tower 130 10 50 25 2 300
Wizard's Tower 210 30 75 200 2 300
Fortress 110 30 150 100 3 450
Hill Fortress 100 20 250 100 3 450
Castle 140 40 100 150 3 450
Fortified City 0 50 100 500 5 750
Citadel 50 40 200 100 4 600
Mountain Citadel -100 10 350 150 5 750
</pre><hr />


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