.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Questions on Designnames and Subjegation(sp) (http://forum.shrapnelgames.com/showthread.php?t=23332)

Riesig_Bar March 30th, 2005 12:14 PM

Questions on Designnames and Subjegation(sp)
 
First, I started my first game a while back lost becuase I didn't read the forum or anything. Then I read all the things I should have read(well most). So I started the game again and I am doing better. But in the empire setup stage I did not select a designname file. I would like to use one. Is there a way to add it now after 40 or 50 turns?

Second is I still don't understand how to suggest that a AI subjegate themselves to me. I think I read that if you propose a sub treaty then you are the subjegated one. Anyone help here? Thanks http://forum.shrapnelgames.com/images/smilies/happy.gif

Oh this is a stock gold game.

<font color="red">Edited title spelling mistake</font>

Slick March 30th, 2005 12:24 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
For the second Q: If you propose a subjugation or protectorate, you are the dominant empire. If you AGREE to a proposal, you are the submissive empire. (no jokes, please)

Parasite March 30th, 2005 12:27 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
If you (demand) a Subj treaty, they will be subjected to you. i.e. you will be the most powerful partner. If you accept their Subj treaty, you will break all other treaties and give portions of you income to him. I have only had an AI accept a Sub treaty once in a game IMO, It is much better to get them to surrender if allowed.

El_Phil March 30th, 2005 12:38 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Parasite said:
I have only had an AI accept a Sub treaty once in a game IMO, It is much better to get them to surrender if allowed.

That many? I've found it easier to get the AI to surrender than accept a sub treaty. Which I can't really get.

"No we wont keep our own govt and navy but give you some money, we'd much rather totally surrender."

Riesig_Bar March 30th, 2005 12:39 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Thanks Slick and Parasite, I understand it now. I didn't get it the first time I read something on it.

Any help for first question?

El_Phil March 30th, 2005 12:44 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
I think your stuck with the designname file you pick at the start. So if you didn't pick one....

Well its something to learn for next time, and if thats your worst problem in your second game your doing a hell of alot better than I was http://forum.shrapnelgames.com/images/smilies/laugh.gif

Riesig_Bar March 30th, 2005 01:43 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Quote:

Phil said:
I think your stuck with the designname file you pick at the start. So if you didn't pick one....

Well its something to learn for next time, and if thats your worst problem in your second game your doing a hell of alot better than I was http://forum.shrapnelgames.com/images/smilies/laugh.gif

NNNNOOOOOOO! http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/eek.gif

I was afriad of that. I don't know how much better I am doing. It really isn't a second game. I started over in the middle and changed my priorities and reseach and started doing conter-intel. Got advice on shields and weapons. Shields helped a lot since I wasn't researching them at all. In the original try I used lots of armor. Then I met the mean grey crystal people with armor skipping weapons. My destroyers and light crusiers died fast. It went down hill fast from there. Another thing that didn't help is I didn't know about large mounts.

After I got the advice I redesigned my ships to have shields 1 and researched shields. Like I said doing good now in a 11 AI player high difficulty game. http://forum.shrapnelgames.com/images/smilies/smile.gif


Edited part on mounts and fixed a spelling mistake. There may be more.

Strategia_In_Ultima March 30th, 2005 03:53 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
You cannot alter ANY of the things you select at game startup while the game is underway. You could, however, save your empire and start a new game, load it and choose a designnames file, then save it again.

(Stock) Armor is mainly useful IMO because it is smaller and cheaper than shields, max level phased shield generator generates an effective 375 extra HP on 40kT of space, 40kT of armor means (IIRC) 4x30=120 HP, which is vastly inferior to a max-lev phased shield. Armor IS useful in the beginning, when you do not have phased shields yet and the enemy can also use PPBs, but when you get Phased Shields armor IMO becomes generally useless except if you have 10kT extra to fill up, or as a backup if they field lots of shield depleters on their ships.

Now, if you're talking about MODDED armor, it gets entirely different - Proportions' (I believe) Buckytube Gel Armor provides good resistance, has Armor ability AND is 0kT..... so if your economy is top-notch you can cram your ships with huge numbers of Buckytube Gel Plating and field LCs and even DDs which can take out a DN without BTG plating.....

Zereth March 30th, 2005 05:58 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
Do note that the Stealth and Scattering armors make it harder for your ships to be hit at all, and they stack, so you should take some of those, unless you're fighting a Religous race.

Parasite March 30th, 2005 07:02 PM

Re: Questions on Desgnnames and Subjegation(sp)
 
I think you could change the pictures in your "&lt;i&gt;SEIV&lt;/i&gt;/pictures/races" folder. Rename the one you are using now and substitute a copy of the race you want to be by then renaming it and all files there to the other names. I do not think you can change the race specs, like increasing the mineral mining ability, without starting over in a new game.


All times are GMT -4. The time now is 01:03 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.