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How do you defend against an Abysian devil rush?
I've discovered in a PBEM game that it's easy for Abysia to produce at least 6 devils before turn 20. (In my game it was around turn 15.) Those devils, especially when mixed with Lava warriors and Abysian infantry, can take on almost anything at this early stage of the game. I doubt many home provinces could defend against a bee line rush from such a force. Can any other nation equal such a formidable force so early in the game? How do you counter the Abysian devil rush?
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Re: How do you defend against an Abysian devil rus
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Re: How do you defend against an Abysian devil rus
Jotunheim can counter them. Rain, Jotun Spearmen, and imps do a good job... Devils and lava warriors have no shields, so xbows work well on them too. Atlantis and Tien Chi might find cold bolts effective, once the devils are at close range, and the mages are surrounded by a shell of infantry. Atlantis can also use poisoned armor to their advantage against devils, imps, and fiends that attack with claws. Ulm troops can probably fight devils OK, since their armor is hard to penetrate with no weapons... and any Death-2 nation should be able to overwhelm them with undead.
Staff of Storms prevents flight, casts lightning bolts, and in general is very good against devils... preventing them from slipping behind your lines and killing commanders and archers. What nation were you having trouble with? I can't think of any that are utterly defenseless against 6 devils by turn 15, unless you were unlucky in the initial expansion, or took drain on a difficult-reasearch map, or something... I find mid-game devils powered by soul contracts to be much more worrisome. I'm not saying devils are weak - quite the opposite; I think they (along with fiends of darkness) are way overpowered for their research level, magic level, and cost. But if you expect them, there are some ways to deal with them... though it's not usually national infantry, aside from Jotunheim and Atlantis. And Ryleh, of course. |
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The Jaguar warriors can be massproduced and especially with f9 w9 dualbless they are quite strong too . |
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I will say that Vaettir are good at overcoming Devil's high defense, though, which is their biggest problem... Vaettir are cheap, strong enough to hurt devils, and form cute little squares of 6: 6 attacks, with the last one at a -5 defense penalty, if the devil is only attacked by a single group of them. Ulm is in trouble, I guess, though flails and arbalests might work, at high resource cost. Atlantis... with the right blessing, Mother Guards are pretty good, but otherwise you'd just want to throw cold bolts, I suppose. You can always model some things in the sim, to decide which melee type at your disposal is best against devils, and use them as a shield to protect your mages or xbows. Or, with things like centaur warriors, just kill the devils with them. As a last resort, you can make a totem shield or two, which will preferentially curse the devils, since they're big. Then they can even be taken out by normal infantry or archers. A few commanders with eye shields should work too... and if they're mounted, and you give also them other things like (main gauche / sword of swiftness), (pendant of luck / bracers of defense / cat charm), (chain mail of displacement), then they might even survive http://forum.shrapnelgames.com/images/smilies/happy.gif But that's increasing the cost quite a bit, for a slim chance of survival. This is all theoretical, by the way, except for the Jotun stuff. Be sure to tell me if it works http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Re: How do you defend against an Abysian devil rus
The cheapest defense vs any high-defense unit is just a wack of archers. Devils have only 8 prot so even a normal short bow will wound them (tho admittedly it will take several arrows to bring down a single devil). So just buy hordes of indy archers. Expect the player controlling the devils to attack your archers and just split them up or have enough to manage.
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